The RPGMaker Channel Plugin Previews Ep 6

in Announcements

Day Six of the RPG Maker MV Plugin Previews have arrived, and we continue to astound! (or at least, we hope we do).

When we last left our heroes, Ralph was laying in a hospital bed, dying slowly from an unknown illness (Editors Note: He was tired, not DYING! Actually watch the clips!). Eric was forced to continue on without him, putting on a brave face despite his soon to be deceased comrade. (Editor’s Note: He was taking a NAP!). Will Yanfly be able to heal our poor hero? Does Yanfly look cute in a nurse outfit? (Editor’s Note: Are you serious?!) Will we ever find out whose baby that is? (Editor’s Note: What baby?!)

Are you ready for some more Plugin Action? Then be prepared to check out Yanfly’s Skill Cooldowns! Yanfly also is showing off some tips and tricks with a video on The Molten Giant! (Dun Dun Dun). We also have a few more scripts to show off, including Battleback Scroll, Battle Voices, Escape Dungeon, and more!

Now, get ready to cast Escape Blog, and click below to check out the 6th episode of the RPGMaker Channel Plugin Previews!

2_1024

Wow, I think I need to take a bit of cooldown myself after checking out that episode. Good thing our New Episode skill cooldown is set to 24 hours! Who knows how high my hype would get otherwise.

So how do these plugins inspire you? What are you going to make with them? What do you think of our Tips and Tricks section. Join us in the comments below.

And don’t forget, be ready to use these scripts and more on October 23rd, by Preordering RPG Maker MV Today!

Comments on this entry are closed.

  • Pingback: THE RPG MAKER CHANNEL EPISODE 6 | Yanfly Channel()

  • SOC

    Personally I really like VX Ace’s and MV’s default equipment screen. It’s really crisp, clean and gets the job done for me, but the Core Equip plugin is definitely useful for people with more complex equipment. Cooldowns are a great system IMO for a lot of action games, and pretty cool in turn based games as well. Though I personally won’t use them in most ATB based games I don’t think, but they can be an interesting dynamic for sure!

  • This particular article (been following the series by the way) was just the kind of thing I needed after a night’s hard work! “Baby? What baby?!” Thanks! 😉