RPG Maker Lite!

With the second day of the RPG Maker Free-For-All, we give you… an RPG Maker that is free for all!

RPG Maker Lite is based on our incredibly popular game making software: RPG Maker VX Ace. While not as fully featured, RPG Maker Lite does give you everything you need to make your own game, and best of all its absolutely FREE for as long as you want to use it.

Create your world…

… your Heroes…

… and the obstacles they have to overcome.

RPG Maker Lite provides you with everything you need to make a basic RPG. It features many of the new innovations of RPG Maker VX Ace, from shadow control to RegionIDs, with only a few database, map, and script restrictions.

RPG Maker Lite is the perfect place for beginners so share it with your family and friends, or use it yourself for as long as you like. Check out more about RPG Maker Lite and view our mind blowingly awesome new promo video HERE.

RPG Maker Free-For-All Weekend!

Welcome to the first day of the RPG Maker FREE-FOR-ALL WEEKEND!

We will be announcing cool new free stuff for everyone to use all weekend, but today we are going to focus on a way that EVERYONE can win a free prize from us!

I know that you are now asking yourself, how can I get in on that free prize. Well, I’m here to tell you. All you have to do is make a blog post on your personal blog(one not hosted by our forums) with the following:

  • A short story telling what RPG Maker means to you. Is it helping you fulfill your dreams of making a game, or is it something else that keeps you coming back to us?
  • At least one image related to your game making. A game logo, a sprite you’ve made, a screenshot of a map, as long as its related to your RPG Maker experience its a go.
  • A link to http://www.rpgmakerweb.com/ with the text “Make Your Own Game”

Don’t have a blog? You can make one easily with any of the following blog sites:

WordPress
tumblr
Blogger

Once you’ve made your post, you can email a link to it to community@rpgmakerweb.com with the email title of “RPG Maker Free for All Weekend Blog Post” and we will get your prize to you once the contest is over. Once you’ve done that, you can also share links in the comments below to let us hear your stories.

In two weeks, ending on October 26th, we will be awarding the prizes. We will be picking out our favorite post to receive our GRAND PRIZE, and 5 posts will receive our SUPER PRIZE, but everyone who participates will get a prize!

  • GRAND PRIZE: A copy of one of our makers for the blogger or one of their friends, $20 in store credit, and a limited edition RPG Maker Poster!
  • SUPER PRIZE: $15 in store credit.
  • PARTICIPATION PRIZE: $5 in store credit.

Our store credit can be spent on a plethora of resource packs, from Modern Day tiles, to Arabian tiles, to awesome rock music to use in your games. It can also be used to purchase one of our featured commercial RPG Maker games!

Continue reading

Resource Staff September 2012

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DOWNLOAD IT OVER HERE!

Welcome everyone to Restaff’s Sixth Release!
For the month of September, some of the restaff feel like contributing even during their vacation!
We made resources for your game making needs!

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Please remember to credit the makers of the resources if you use them!
We also don’t allow the resources to be redistributed anywhere else.
If you want to share it, please direct them here instead!
Thank you for your patronage.

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First up is Fomar0153′s fantastic Faces to Bust script!
You can see it in action below!

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Next one is from Kain!
He created two themes for the Archer and Knight from the ReStaff’s previous release!
They’re both compatible in RMVX/VXAce and IGM!

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Thalzon is never lax!
He just gave us SIX battlers this month!
Way to go Thalzon!

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Archeia finishes up this release by giving two portraits based on the RPG Maker XP heroes!
She also made some icons based on Thalzon’s Battlers.
There’s also an enemy sprite that might be of use for your game!

We hope that you will enjoy this release~
We look forward to your games that will use them!

Snapshot in Tile

Ready for your chance to win one of our Resource Packs?

Show off your ability to use our tiles to create something really special and you can win one of the following:

  • Arabian Nights Resource Pack
  • Modern Day Tileset + Modern Shop add-on
  • OR any 1 future tileset pack with a retail value of 10 dollars or less!

Now that I’ve told you the prizes, I’m sure your curious what you have to do to win one of these. The rules are simple:

Make a single screenshot of a map, as seen in game, that you have made using the XP, VX, VX ACE RTP, or any of our resource packs. Include a title and a short description (up to 140 characters) and email it to community@rpgmakerweb.com with the email title of “Snapshot in Tile”

All entries received by Midnight, September 25th GMT-4 will be placed on our Facebook page. At the end of one week. (Midnight, October 2nd GMT-4) the screenshot with the most likes is the winner!

Arabian Nights Tileset Pack

…like Arabian days, more often than not, are hotter than hot, in a lot of good ways. And so is our new Tileset Pack.

Fantasy isn’t all about knights and wizards in their long robes. And we think its time for a new fantasy! Enter our resource pack inspired by On Thousand and One Nights: The Arabian Nights Tileset Pack.

Included are beautiful new tiles for interior settings…

… and majestic exterior tiles.

Are you ready for this magic carpet ride? Act now to also receive an Arabian music addon! Check out more about this awesome pack here!

Resource Staff August 2012

Download it over here!

Welcome everyone to Restaff’s Fifth Release!
For the month of August,
our Resources Staff made resources for your game making needs!

Please remember to credit the makers of the resources if you use them!
We also don’t allow the resources to be redistributed anywhere else.
If you want to share it, please direct them here instead!
Thank you for your patronage. Continue reading

Ace Almost 6 Months Old! Review Drive!

So its approaching six months since the release of RPG Maker VX Ace! Overall the response to our new version of RPG Maker has been phenomenal. Thanks for all the feedback we’ve received, and all the sales.

Ace has been a whopping success, so why don’t we work on getting the word out even more!

Knowing how awesome our fans are, and you guys are awesome, I know you are asking yourselves: How can I help?

Well our first step on getting the word out there is to get more reviews of our product on the major site CNET. I mean, just look at that one lonely review for our product page for VX Ace.

Now, we don’t want just a bunch of 5 star votes, we want honest detailed reviews. Its not just about a number to us, its about visible feedback for potential customers. We want to make sure the people who would want our software really know what its like, and the best way to do that is have you guys talk about it and tell them why they would want it.

Disclaimer: If your honest opinion is a 5 star review, we are definitely perfectly happy with that part, too.

I’ve always thought our product stands on its own, being a unique entry in game development software. Nothing comes close to the simplicity of RPG Maker, especially not with the amount of power and flexibility we provide. But people won’t know that unless you help us get the word out.

If you have the time, and own some of our older products, we’d also appreciate if you took the time to review those on CNET as well:

RPG Maker XP has a lot of reviews, but a lot of them are old and outdated. If we can get some fresh reviews, that would be awesome!

RPG Maker VX, while not having as lonely of a review as VX Ace, could use some reviews as well.

Thank you for your time, and I hope you will share your honest unfiltered opinion of our excellent software on CNET, and other sites as well. Thanks for being great fans.

Creating an Effective Opening

So you’ve started your game, but you don’t seem to be getting as much buzz as you like. A few people have played your opening demo but no one seems to care that much.

What we have here, is an opening failure. Now, tons of people will tell you that the opening of a story is one of the most important aspects for acquiring and keeping fans.

And they are right. But with a free indie game, they are even MORE right. Let’s be honest, when we buy a PS3 game (or whatever your system of choice is) for 60 bucks you have much more incentive to keep playing even if you felt the opening wasn’t very good. I may not like the opening, but I’m sure going to play until I get something good just to not have wasted that money.

With an RPG Maker game, even one that you charge a small amount for, you don’t have that luxury. People don’t have anything invested in your game, so you have to GIVE them something to be invested in.

So how do we do that? Continue reading

Ruins of Rydos: Demo Review

Ruins of Rydos by Reynard Frost

Ruins of Rydos is what I would consider an exercise in simplicity. This in no way implies bad though.

Too often I think, we attempt to create something that is more complicated than it needs to be, myself included. Frost on the other hand, seems to have cut out all the unnecessary parts to leave nothing but a fun dungeon crawling adventure.

Not Oregon Trail

The game opens with a word crawl in front of a simplistically depicted background image of your caravan approaching the location the game takes place.

We learn that the characters are from an academy and are here to investigate some ruins. It feels mostly like an excuse plot, but it works in this case. After the crawl, you get to choose your gender and name the main character. The choice doesn’t matter that much, as both characters still end up in your party anyway.

Academy Expeditions with built in Shops

We start in the base camp, which includes weapon, armor, and item shops, and an inn to heal up our party. Not a lot of pizazz here, but its everything you need out of a town. Another thing you will notice is the graphics.

All the graphics in Ruins of Rydos, with the exception of the battle animations, are custom made for the game. They have a great old school charm, looking like they stepped right out of an NES game. Frost faked a 16×16 tile grid by treating each “pixel” as a 2×2 pixel block.

Black Shadows EVERYWHERE!

From the camp we go to explore the ruins. Exploring the ruins seems to take a lot of inspiration from old school roguelike games. While it does use standard rpg battles, enemies are seen on the map as black shadows that you can sneak around.

The ruins are barebones, but fun. There is a bit of a mazelike structure heading up to the top, and dodging enemies when I don’t feel like fighting is a nice break from the otherwise old school feel of the game.

Coming to an Skating Rink near you: Slimes on Ice

The four characters are archetypical in play, but balance well. Gerald and Miles are physical hitters, Brenda is a healer, and Reynard is a mage. Most of your heavy damage will probably come from Reynard, especially if you can find the enemies’ elemental weaknesses.

The bulk of the gameplay is just going further and further into the ruins. You can return to the entrance from the beginning of every floor, but you can only start the ruins from either the bottom of the ruins…

The last one please.

… or from the convenient warp points every five floors once you activate them.

In the current demo, the game ends at the tenth floor after the second boss, which hints at a further story yet to be seen.

So what did I think of the game?

Its good. Its not epic, its not going to be the next Final Fantasy 7. But it does a lot with very little. The gameplay was simple but well thought out, and the minimalistic graphics really appealed to me aesthetically.

Overall, I’m really interested to see the game through to its end. (Note: As of this writing, Frost has informed me that an updated version of the demo would be coming within the next two weeks).

I also caught up with Reynard Frost to ask him a few questions about his background in RPG Maker, his inspirations, and his design process with Ruins of Rydos.

What is your history with RPG Maker?

I’ve been using RPG Maker for years, since the 95 and 2k days. I don’t even remember how I got into it originally, I think I searched online for a way to create RPGs and stumbled upon it. Since then, I had spent my time creating tech demos here and there. Proof of concepts mostly. I jumped into 2k3, but soon after I walked away from RPG Maker and  focused more on recreational gaming and college. I walked away mostly due to the legality behind the early makers, and once XP became available officially to the US, I jumped right back on board and got back to creating different ideas. I did the same for VX, and then eventually to Ace which I’m using for Rydos.

What are your inspirations for game design?

My major inspiration comes from playing the games I like to play. RPGs mostly. By immersing myself in what has been done, I can imagine what can be done. I’ve also had the privilege to work at a couple development studios such as Sony Santa Monica and Naughty Dog, which let me get some first hand experience at seeing how games are developed and designed.

What skills do you think you bring to the table with RPG Maker?

My skills involve Project Management, Level Design, Dialogue, Eventing (It counts!), and some novice Pixel art. I enjoy using as much of the core features that RPG Maker offers and seeing how far I can push them without resorting to scripting (although I do use scripts).

What made you decide to use simple design with Ruins of Rydos?

Well originally the idea was to create Rydos in a month for National Game Development Month. I wanted to create a simple, bare bones, RPG that was fun to play, but also reasonable enough to make on my own in thirty days. I see a lot of new guys and gals creating their “dream game” that is loaded up with a bunch of features for what seems like the sake of having features. A “More Features is Mo’ Betta” school of thought. I wanted to create a game that could set an example and let others know that you can still make a fun game with a core set of features without including every single feature you’ve ever seen in other games. When creating something, be it a story or a game, I try to remember what Antoine de Saint-Exuper said, “Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

However, despite how simple my game idea was, my job and the amount of art required (I’m going for a full 8-bit look, no RTP) prevented me from finishing the full game for NaGaDeMo. However, I did manage to complete the Alpha Demo and get it submitted to the contest website.

Did you have any help with the resources in your game?

I did get a bit of help. I’m using the Super Dante music from the Ace Pre-order bonus, as well as several scripts from Yanfly, Jet, peachround and NeonBlack. As for the art, I drew all of it myself (using a lot of references).

What one thing do you think is important for all RPG Maker developers to keep in mind?

The one piece of advice I’d share with everyone is to “Work with what you have”. A lot of folks kind of sit on their laurels waiting for everything to be perfect or to have this ideal amount of people helping them or ideal amount of resources. You’ll never finish your game with a mindset like that. You need to use what you have, and make the best you can with it. If you get some extra help, fine. But work on what you can and make the best of it. It’s better to have a finished product that’s rough than an unfinished mess that’s only partially perfect.

The Nothing Battles

With the new modern day tiles, ever think maybe you needed some modern day music?

Look no further than The Nothing Battles, a rock based, guitar thrashing album created by our IGM Tutorial writer and forum staff member Kain Vinosec.

For the next two weeks you can pick up this album, giving you access tracks ready made to work in our programs with looping included, for the discounted price of only 4.99 USD! This gives you an amazing album to listen to, with the added benefits of licensing for use with our programs.

Head on over to our sales page to listen to sample tracks, and buy your copy of the Nothing Battles today!