The Nothing Battles

With the new modern day tiles, ever think maybe you needed some modern day music?

Look no further than The Nothing Battles, a rock based, guitar thrashing album created by our IGM Tutorial writer and forum staff member Kain Vinosec.

For the next two weeks you can pick up this album, giving you access tracks ready made to work in our programs with looping included, for the discounted price of only 4.99 USD! This gives you an amazing album to listen to, with the added benefits of licensing for use with our programs.

Head on over to our sales page to listen to sample tracks, and buy your copy of the Nothing Battles today!

Features: How do I choose?

One of the great things about the RPG Maker line is how customizable it is. Almost any feature you can think of can be implemented with events or scripts. And even if you don’t know how to script, you can find plenty of ready to use scripts written by some amazing coders over on our forums.

This can lead to brilliant things… and horrible things. One of the problems that newbies (and some veterans) have is trying to decide: What scripts/features should I include in my game? A lot of times this ends up with what is known as Script Bloat. They include everything they can think of, without thinking of how it works in the game. I’m going to propose 4 easy questions you can ask yourself to determine whether you really need that feature you are considering throwing in. I’ll also include a couple of examples from big name RPGs to illustrate my point. Continue reading

In Search For Dragons: Demo Review

In Search for Dragons is a game currently in development using RPG Maker VX Ace by Indrah, a member of the RPGMakerWeb forums.

Even before gracing this blog (obviously a huge honor), In Search for Dragons had already been the runner up in RMN’s Nugget Crash Course contest, as well as having won RPGMakerWeb’s own Set the Setting Contest.

But enough about the accolades let’s get to my actual impressions from playing the demo! Continue reading

Summer Fun Contest!

Ah, summer! The beach, the water, the heat that demands icy cold treats … It is a time of fun and a time of celebration. With all that spare time you are spending lounging on the beach, why don’t you join in on our community contest!

~Deadline~

Sunday, July 29that midnight EST (GMT -4).

~Prizes~

First place: Any one item from our official store.
That’s right, folks! This is your chance to get your hands on a copy of VXAce, or perhaps that shiny new resource pack you’ve been eying.
Second place: Any one item from our official store except VXAce.
Third place: Any resource pack from our official store.

All participants will also receive a nifty little badge that you can proudly display in your signature.

~Rules~

1) Your entry must be a mini-game that’s thematically related to summer.
Not sure what to do? Well, there’s beach volleyball, ice-cream dash, sandcastle building, crab mini-maze or crazy surfing bonanza.
2) Your entry must be made in a legal RPG Maker engine or IGM.
3) You must provide credits for any non-RPG Maker material. No rips are allowed! Please make sure you have permission to use any external resources in your projects.
4) Your entry should be posted here.
5) Judges must have an unencrypted version of your entry. If you don’t want your unencrypted entry to be made public, please pm it to me (Lunarea) before Sunday, July 29th at midnight EST (GMT -4).
5) You may create an entry thread at any point and update it accordingly. The project version that’s in your thread at the deadline will be counted as the final entry.

~Judging~

The entries will be judged by the following criteria:
Fun factor – /40
Originality – /20
Playability – /20
Adherence to theme – /10
Effort – /10

Let the summer fun begin~!

VX Ace: Make Your Own Game Tutorial VII: Creating Encounters Part 2

In this tutorial we will finish up creating our encounters, and create the sample games final boss: Morris the Fanatic cultist!

If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading

Modern Tileset Pack Interview!

Today, we put up the first in a line of Modern Tileset packs created by one of our very wonderful and friendly forum Admins: Lunarea.

This pack includes everything you need to build a city street, and a home interior!

You can head over to the store and pick it up right now!

I took the time to catch up with her and ask her some fun questions about her experience with RPG Maker, Video Games, Art, and creating tiles. So let’s get started! Continue reading

Resource Staff Release May 2012

Today, I’m here to tell you about some of my really good friends in the RM Community, and share some of their work with you.

In the many years that I’ve been part of the community, I’ve had the pleasure of meeting some amazing artists and musicians, and to watch them work together on various projects. On our forums, we have gathered together a collection of these people, and they are working on what we call the Resource Staff.

Every month, the Resource Staff releases a collection of new resources, free to use for any noncommercial project. All you have to do is give credit to the original creator.

So, let’s get looking at this month’s release! Continue reading

NaGaDeMo

Well, that’s a funny looking blog post title.

So what is this NaGaDeMo thing? Taking inspiration from NaNoWriMo (National Novel Writing Month) a group of people have decided it was time to have a National Game Development Month!

So what do we do with NaGaDeMo. During the month of June, just start and make a game. It doesn’t have to be a long game, but just GET STUFF DONE. So often, so many of us plan and plan and we never finish anything.

Well this is your chance. Throw caution to the wind, grab your tools and go.

You can head over to their site to register your entry, just click on Registry!

Also, to anyone who manages to complete NaGaDeMo using RPG Maker XP, VX, or VX Ace will receive a special prize that will be announced near the end of the month!

Come on everyone, let’s put those noses to the grindstone, and MAKE SOME GAMES. And remember, above all HAVE FUN!

VX Ace: Make Your Own Game Tutorial VI: Creating Encounters Part 1

Its time now for the much delayed Tutorial 6 in our Make Your Own Game Tutorial Series. This week we are going to cover a lot of the basics for laying out encounter areas and how to balance the player’s experience gain. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading

VX Ace: Make Your Own Game Bonus 3 1/2: Script Use and Notetags

Lunge and Shield Strike

If you tried to recreate the characters I made in Tutorial III exactly, its obvious that something wasn’t right.

I know exactly what you are thinking. “Wait, how am I supposed to create a the Lunge and Shield Strike skills? How could I possibly create a skill that does damage, while applying a bonus or penalty to the character’s defense?”

Well in this case, the plan is to use a script created by a member of the RPG Maker Web Forums, Jet10985 (usually just referred to as Jet).

This script will allow us to create a skill and then mark certain effects that will affect the user of the skill instead of the target. The way we are going to mark those effects is with notetags.

Because it is so popular, learning to use notetags is important to implementing most scripts currently being made.

You can download the script I am using in this tutorial here.

Adding a Script in the Script Editor

The first thing we need to do is add the script into the game scripts. This is relatively simple. First open up the script editor under the Tools menu.

Next scroll down the script list until we get to the name ( Insert Here ). At this point, right click on that and select insert.
Next click on it and insert the name of the script you are adding into your game.

Now that you have the spot for your script, open up the text file containing the script you will be using, and select all the text and copy it.

Now paste it into the Script Editor in the spot you just created.

At this time, you can read through all the text highlighted green. This denotes comments and explains who created the script and how to use it.

Creating a Lunge Effect State

The first thing we need to do is create a state that will lower the character’s defense by 25%. To do this, give the state a Feature that multiplies the characters DEF by 75%.

Now why not just use a debuff? I prefer a states in this case because it gives me better control of duration. In this case we want it to end at the end of the characters next turn. The removal conditions are configured for this.

Creating the Lunge Skill

Now we can create the Lunge Skill itself. I started by copying the Attack skill. After that I changed the damage formula so that it will do 25% more damage than a standard attack.

After assiging it to the Spear Skill category and giving it a TP cost of 20, and giving it a descrition and Using Message, all that is left is to implement the state.

First lets have the skill add the state 100% of the time it is used in the Skill Effects.

Now we can go back to the script instructions on how to have this effect apply to the user rather than the skill target.

Since we only want the single effect in slot 1 of the skill effects to apply to the user, all we have to do is type <self effect: 1> into the Notes box. Now when the skill is used, our script will read this and know to apply it to the user.

With this simple script and notetag knowledge, we have created an entire new dimension to the skills we can create. Why don’t you try and create the Shield Strike skill now on your own?