Another week, another Tutorial in our Make Your Own Game series. This one goes through making a lot of maps. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading
Author Archives: Nick Palmer
VX Ace: Make Your Own Game Tutorial IV: Equipment, Items, and Features
Back again with a new VX Ace Make Your Own Game Tutorial. This week we focus on Equipment and Items. This blog post is just a preview, as the actual tutorial is much to big for a post! For the full version, right-click save as the full PDF tutorial HERE.
Tutorial Preview: Continue reading
VX Ace: Make Your Own Game Tutorial III: Creating Characters
New week, new VX Ace Make Your Own Game Tutorial. This week we focus on creating characters. Once again, the tutorial is much too large to hold in a blog post, so we will be providing just a preview here. For the full version, right-click save as the full PDF tutorial HERE.
Tutorial Preview: Continue reading
VX Ace: Make Your Own Game Tutorial II: Intro to Mapping
Our second RPG Maker VX Ace detailed tutorial is up. We are going to cover a bunch of mapping theory, as well as create the first map in our example game: A Mountain Village. This one is huge guys! Much too large to put into a blog post. This blog post will include the first 3 pages of the full 16 page tutorial that can be download in pdf here. Its incredibly hefty in size, so I would suggest right click save as rather than opening it in your browser.
Now on to the tutorial preview: Continue reading
VX Ace: Make Your Own Game Tutorial I: Overview of Program Structure
This week, we are starting our new series of tutorials to walk you through making a simple game using RPG Maker VX Ace. For a very nicely formatted pdf version of this tutorial, check out the VX Ace Tutorial Page on our main website.
What is RPG Maker VX Ace?
RPG Maker VX Ace is a game engine designed to make 2D Roleplaying Games. RPG Maker VX Ace was created to be simple enough for anyone to use: You don’t need any specialized programming knowledge to run it.
All the aspects of creating an RPG can be controlled in RPG Maker VX Ace through a simple point and click graphical user interface.

RPG Maker VX Ace Editor View
But if it is simple enough for anyone to use, why do we need these tutorials?
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information. Continue reading
New Look, New Forums, Bonus Sprites, Overdue Post
Wow! First of all, I’d like to say thanks to all the wonderful people who preordered RPG Maker VX Ace. You guys are great and preorder sales were amazing. Sorry for the time between posts on the blog here, taking care of the Ace release had us all working nonstop!
For everyone who didn’t preorder Ace, it is available for sale on the RPGMakerWeb Store for $89.99. Not sure if you want to put down the money yet? No problem, just go download the 30 day free trial. That is 30 days of unrestricted use of RPG Maker VX Ace, plenty of time for you to explore the most powerful RPG Maker to date.
Like the looks of the four heroes on the RPG Maker VX Ace splash image? Then I’ve got a treat for you. Shiro, a long time friend of the RPGMakerWeb team and a member of the resource staff from RPGMakerVXAce.net, has created sprites of the four heroes for our blog readers:
Just import them into RPG Maker VX Ace and you are ready to go! They are also compatible with RPG Maker VX if that is your maker of choice.
In other news, we now have Official RPG Maker Forums and everyone is invited. Come hang out, talk about game making, find great resources, and share your games with us! Everyone is welcome to join and enjoy our fun, friendly atmosphere. Along with our new forums also came a nice shiny slick site design. We aren’t entirely done with renovations (I notice my little blog house is still old and boring), so expect some more changes!
Can’t wait to see you on the forums!
Ace Preview: Character Generator
So as Ace gets even closer to release, its time to do another feature preview. This time, we are going to show off the built in Character Generator.
This is going to be a short preview, as there isn’t a whole lot to say about it, because its easy to use and pretty self explanatory. When you click the Character Generator option (in the Tools menu) you will be given the following screen:

As you can see you have a ton of component parts to play with and add to your character. The Faceset and Sprite are made simultaneously, so you don’t need to select a bunch of options to make sure they match. When you are done you can just output the sprite or face to a properly formatted image to import using the resource editor.
And if you don’t have a good idea of what you want to build you can always just click the random button… just be prepared.

... Random Characters... can be frightening.
Another cool feature of the character generator is that if you follow the correct naming scheme, you can add your own component pieces! Making the number of characters you can make with it infinitely expandable.
Sound exciting? Thinking of buying Ace? Make sure to get in on our AWESOME PREORDER BONUSES. If you have any questions, don’t hesitate to ask in the comments section below.
Ace Preorder Time is Here!
PREORDER TIME HAS ARRIVED! I know everyone is ready to get their eyes on that discount and bonuses, so just click the Big Shiny Button Below to head over to the Preorder page and read all about it.
Get that preorder in, lock up access to the awesome bonus materials, start planning your game (who am I kidding, you’ve been planning it for weeks haven’t you?), and I hope to see you at the early opening of our new official forums ready to wow us with your awesome project concepts!
Have any questions about any of the bonuses? You can ask me in the comments section below or send an email to marketing@rpgmakerweb.com!
RPG Maker VX Ace Release
Simple enough for a child; Powerful enough for a developer
Prepared for RPG Maker VX Ace? Ready to step your games up to the next level?
Over the last couple of weeks we covered how Ace brings out its power in character customization, mapping, and with its Region IDs, but now we are here to answer the most important question you’ve been asking: When can I get my hands on a copy?
The closed beta has already started, and we are hard at work ironing out the final bugs so that you can be up and using the new engine. Ace will launch internationally on digital distribution for $90(USD) on:
March 15th, 2012 Continue reading
Ace Preview: Region IDs and Encounter Setup
So you’ve set up your World map and now you are ready to put encounters down on your map, but you want different terrain to have different types of encounters. In RPG Maker VX you would have had to rely on scripts or clumsy rectangular areas that you could never get to fit right.
Ace has a new non-visible map layer to help with this called the Region ID layer. This replaces the old Areas from RPG Maker VX. You can see the Region ID layer selection below.

Each map can have up to 63 layers plus a null layer. Currently the whole layer is drawn as a null layer. Lets start by painting the grass with the 1 Region ID. Just select the 1 from tile palette and start painting directly on the map. Easy, don’t you think?

Now lets fill the grass with 1, the trees with 2, and the hills with 3. Look at how much more exact this is than the old Areas. We can apply them in odd shapes, even in portions of the map that don’t even touch!

Time to add some enemies. You can see below how easy it is to set enemies to show up either on the whole map, or on up to 3 different Region IDs. I currently have it set to have Orcs show up on Grass, Trees, and Hills, Man-Eating Plants to show up in Trees, and I’m setting up Big Snakes to show up in Hills. Weight determines how common the enemies are in those areas.

And this is just what Region IDs are used for in the editor. Scripters have come up with plenty of new uses already such as slippery ice floors. No matter what you use Region IDs, their power is readily apparent.
So what ideas do you have for the use of Region IDs? Seen some useful scripts that take advantage of them? Tell us about it in the comments section below.
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