Game Design: Keep it Simple Stupid

By: Paul “Reynard Frost” Walker

Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

- Antoine de Saint-Exupery French writer (1900 – 1944)

If you’re a member of the RPG Maker community, it’s a good bet that you’re here to make games. It’s also even more likely that you also play games. So many games out there to draw inspiration from, so many good features to implement and so many characters running around in your mind that you just simply have to share them with the world! Except your roster of 120 characters and your encyclopedia of YourGameTannica are large enough to break all but the most sturdy of bookshelves. You end up creating and creating and creating trying to include as much content in one game that most would find in an entire series.

What you have is an over-saturation, and a need to simplify your game. Why simplify it? So you can finish it! Today I’ll share with you some tips on how to do just that. Continue reading

Pictures and Common Events: The World Map Item

By: Jason “Despain” Perry

In my last article, we went over the basics of common events and how they can be used. Today, we’re going to put that information to good use, and create an item that displays a world map.

This is something that I see lots of people asking about—and it’s something that can be added to just about any game. Once this item is created, the player will be able to select it from his items menu in order to display a picture of the world map on the screen.

We start off by creating the item. Make sure that the scope is set to “none” and the occasion is “only from the menu”. With these settings, the item will only be useable from the map screen. Consume should be set to “no”, so that the item doesn’t go away when the player uses it. Continue reading

Understanding Common Events

by Jason “despain” Perry

Understanding Common Events

Today we’re going to look at a part of RPG Maker VX Ace that a lot of new users find confusing or intimidating. In reality, common events are pretty straightforward—though their position in the database might leave the opposite impression. A lot of people—maybe even yourself—overlook common events. The purpose of this article is to explain the functions of common events and encourage new RPG Maker users to explore the multitude of options that common events allow.

What is a Common Event?

Simply put, a common event is an event that can run on any map in your game. A better name for them might have been “global events”.

Common events do not have graphics or physical locations—you don’t make a character with a common event. Instead, a common event is all about behind-the-scenes processing. Common events are perfect for global “systems” that add functions to the game. Common events can run in the background of your game, they can be triggered by switches, or they can be called from other events.

Before we dive into some examples, let’s look at the common event tab in the database:

The tab is dominated by a “contents” pane—this is something that should be familiar. It works just like any other event you create on a map. Every event command is accessible here—use event commands to tell a common event what to do. In that respect, common events are easy to use. If you have an understanding of the event commands, there’s very little to common events that will seem new to you.

Along the left side of the tab is a listing of all the common events in your game—an RPG Maker VX Ace project can have up to 999 common events. That’s quite a lot! Be sure to give each common event a useful and identifying name.

How do I use Common Events?

At the top of the tab, there’s a section labeled “General Settings”.

There are only three fields here, and one of them—the name—needs to explanation.There are three main ways to activate a common event.

  • Autorun

If you understand regular event triggers, you know that Autorun events prevent player input while running. In regular events, these are mostly used for cutscenes. A common event with an Autorun trigger will run in a continuous loop as long as its “Condition Switch” is turned on.

Let’s say that you have an event on one of your maps that turn on a switch—if that switch is assigned to a common event with an Autorun trigger, the common event will see that the switch has been turned on and will “kick in” right away.

To turn the common event off again, you’d need to turn the switch back off. Because the Autorun trigger prevents the player from moving or other events from processing, you’ll usually turn the switch off within the common event itself.

  • Parallel Process

Parallel process is a lot like Autorun, except that it runs in the background of the game, allowing the player to move and interact with other events. In other words, it runs parallel to the rest of your game.

Just like Autorun common events, a Parallel Process common event will repeatedly loop as long as its condition switch is on. This can be useful when used in conjunction with Conditional Branches, as it can allow you to create events that trigger automatically when certain conditions are met, regardless of where the player is in the game.

Word of warning: Be careful with too many Parallel Processes going on at once, as it can potentially cause lag on slower computers. You can eliminate some of this by using wait commands, or by using labels to shorten and clean up loops. RPG Maker VX Ace is powerful enough to run multiple Parallel Process events and common events at once, but it is worth keeping in mind.

  • Call Common Event

You’ll notice the event command “Call Common Event” in the Flow Control category. You can use this command to call a common event that doesn’t use a switch trigger. Common events with a trigger of “none” can still be accessed with the “Call Common Event” command.

When you call a common event from another event, imagine that the contents of the common event will be plugged into that event. The “Call Common Event” command within a regular event will be read in-game as the contents of the common event.

For example: When working with common events, you’ll notice that “this event” (in the “Set Move Route” command, for example) is a selectable choice. This won’t work in a common event that is triggered by a switch—because there is no physical event assigned to the common event. However, when you use this command within another event via “Call Common Event”, that information transfers to the event that is calling it, and the common event can move “this event” without problem.

What can they be used for?

Common events can be used for pretty much anything! When you understand common events, a lot of potential opens up for you as a developer. You have greater control over your game in an efficient way.

Let’s take a look at an example of two common events.

This is a trick that can save you a lot of time and headache. Imagine that you have an event that will appear a lot of times in your game—maybe a door or a treasure chest. You’ve made the event, but maybe you are using a placeholder sound effect or animation. Put your working version in a common event, and use the “Call Common Event” command in each one of these events on the map. That way, when it’s time to finalize the event later on, you only need to edit the common event—boom, all of the events in the map have been instantly updated.

Here’s another example of something a little more complicated:

Say that you want a day/night cycle in your game. You can create a Parallel Process common event that controls this. With some conditional branches, variables, and wait commands, your common event can constantly keep track of the game world’s time in the background. You can tint your screen for nighttime from the common event, and tint it back when the sun rises. By turning on switches within this common event, other events on your map can act differently depending on the time of day.

Conclusion

Common events are a very powerful feature of RPG Maker VX Ace. We’ve covered the basics in this article, and you should be ready to experiment on your own! If you run into any problems, ask for some help on the Official Forums.

Use your imagination. And have fun. :)

Jason “despain” Perry has been using RPG Maker for over a decade, and in that time his articles, tutorials, and graphical resources have helped countless RPG Maker users on community forums. He currently runs the website finalbossblues.com, where he co-hosts an RPG Maker podcast and regularly posts new articles and tutorials.

Mapping: Engage your brain

by: Lunarea

There are two equally important parts to mapping: the “art” that gives visual appeal and the “science” that makes the map work. As a result, it’s difficult to give a specific list of things to do or avoid. What’s a good rule of thumb for one game can be completely wrong for another. So, how does one get better at mapping?

My advice: Start thinking! Continue reading

RPG Maker 3 Music Pack

Hi Everyone,
We’re excited to announce the first official Music Pack Add-On.
We’ve snagged 40 tracks from RPG Maker 3 (on PS2),  touched them up,
converted them to .ogg’s and sorted and labelled them.

Here’s a sample for your listening pleasure.

If you’d like to get more info or purchase (only 20 bucks) this Add-On then head on over to the RPG Maker 3 Music Pack Page.

Happy Listening!

The RPG Maker Team

RPG Maker VX Ace Promo Video

Hey Everyone,
A few weeks ago we debuted a new promo video for RPG Maker VX Ace.
In case you haven’t seen it yet you can check it out below.

We just wanted to take a minute to thank Sinchross for making such an awesome promo video for us! In case you missed it, Sinchross was the big winner in our “Hit the High (Ad) Spots” contest . If you want to see more of his work, check out his rpgmaker.net game thread.

http://rpgmaker.net/games/3082/

Thanks again Sinchross!

The RPG Maker Team

Bonus Tutorial: Creating a Statue Puzzle

So, you’ve been working hard on your game. The map is looking fresh and you’ve created some enemies and set up some battles. What’s next?

Well, how about adding a few puzzles to make things harder for the player?

To help you with this, our friend Nate Benton (creator of Fated Haven) put together a great RPG Maker VX tutorial on creating a Statue Puzzle for your RPG Maker VX game in which the player pushes statues into specific positions.

As we all know, in RPGS, only good things come from pushing statues around.

He goes over:
• The usage of variables to keep track of the position of two statues.
• Using several conditional branches to compare the value of of several
variables.

By the end of tutorial you’ll have created a fun (and tricky) statue puzzle and you’ll know how to create similar puzzles in the future. Download the pdf for the tutorial here.

Here’s the sprite sheet for the tutorial so that you can follow along.

Got any questions about the tutorial or need some help? Leave a comment below!

Enjoy!

The RPG Maker Team

RPG Maker Affiliate Program

Hey Everyone,

We’d like to announce the official launch of our affiliate program.

For those who don’t know what an affiliate program is it’s basically a way for you to make money be recommending RPG Maker to people online.

You make money and at the same time more people join the RPG Maker community.
Win-Win.

If you have interested friends, a website, blog, or a big following on Twitter then this could be a great chance to promote something you enjoy using and earn money at the same time!

You’ll earn a 30% commission for anyone who ends up buying RPG Maker VX or XP through your affiliate links. So, if you sell a copy of VX you’ll make $18.

When someone clicks one of  your links a tracking cookie is assigned to them.
The cookie is good for 90 days so if they purchase within that time-frame you’ll get
the commission.

Note: Please do not spam people with affiliate links. If we catch anyone doing this they will be removed from our affiliate program.

Our affiliate program is run through a company called Plimus.
You’ll need to sign up there using the invitation links below.

RPG Maker VX
http://secure.plimus.com/jsp/developer_login.jsp?affReqId=5641BD05CD4C1B4C

RPG Maker XP
http://secure.plimus.com/jsp/developer_login.jsp?affReqId=CCC164C8E490BD26

We’ve put together a quick overview of the Plimus interface that will show you how to access your affiliate links.

This is the Plimus Affiliate Overview Page. You can see information about your affiliate sales and the products you are promoting. To get your links, click the product title link (red arrow)

.

This is what you see when you click that link. It’s got more information on the product you will be promoting. Click “full version” (red arrow) to go to the page with your affiliate links.

Here is a page with more details about the product as well as your affiliate links. You have the option of sending people to either the product info page or a buy now page. You can hide these long urls using anchor text.

Well, that wraps up our brief overview of the Plimus system. We are working on some affiliate resources (banners etc.) that will help you better promote RPG Maker.

If you have any questions or comments feel free to leave them in the comments below.

Good Luck!

The RPG Maker Team

RMXP: Skeleton Character Graphic just in time for Halloween (mini tutorial)

Hey everyone,
A talented graphics artist by the name of Jason Perry was kind enough to provide the following two skeleton character graphics for you. They can be used for your actors or NPCS. If you use these in one of your projects be sure to give credit to Jason.

Jason is also  working on another project right now which is going to be HUUUGE! Expect to see it featured here in the not too distant future.

Here’s the first skeleton graphic (Note: These are for RPG Maker XP)

RPG Maker XP Skeleton Character Graphic

And here’s an armless version

RPG Maker XP Armless Skeleton Character Graphic

In case you haven’t experimented with importing graphics before follow the steps to get this skellie in your game.

Continue reading

3 games for Halloween

People have created some pretty scary games using RPG Maker programs.
Seeing as it’s Halloween and all we figured we’d feature a few of these games here.
Check out the following 3 games to get you in the mood for All Hallows’ Eve.

One Night (download)

“One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine.

A frightening Resident Evil-esque experience, One Night challenges you to escape from “The Complex”, a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment.

Relentless monsters and difficult puzzles await around every corner – can you survive the horror?”

Make sure you play this one with your headphones in. The soundtrack is great and makes everything that much scarier.
The puzzles can be pretty tricky to figure out and I must admit to having used the official walkthrough (http://rpgmaker.net/games/926/walkthrough/) once or twice.

Eclipse

This game looks great and I really enjoyed playing it.
Watch the very well made trailer below for a taste.

You can download Eclipse here http://www.mediafire.com/?sd6joyy7fu53d0y#1

In Midnight

This game was the 2009 RMVX.net Halloween Contest winner.
It’s a community game that features forum members as characters in the game.
That being said it’s still very funny and entertaining even if you’re not familiar with the rpgmakervx.net community.

“Story
Four friends on a road trip find themselves lost… and on a road to hell!
The Enterbrain Entertain Expo is held every year, in Resurrection Valley, near the town of Midnight. Our four youths(excepting Touchfuzzy who is approximately 85 years old), Pine, scherzo, Touchfuzzy, and MrAnonymous, haveset out to visit the RM company’s show, with hopes of seeing what new programs they are preparing – instead, they are in for a howl of a surprisewhen MrA’s car breaks down, and the situation gets dicey. Their plight includes running into one of the strangest jails, catching undead monkeys,
dining in a devilish cafe, and learning all they want and more about what happens to those In Midnight!”

download it at the following link http://www.mediafire.com/?21pgxfqi6w39dq4

So, there you have 3 games that should get you in the mood for Halloween. Hope you enjoyed playing them as much as we did. If you’ve got any other Halloween game recommendations or just want to say “Boo” then do so in the comments below :)

Happy Halloween!

The RPG Maker Team