Ace Preview: Traits

Are you guys excited for the Ace release? I know I am. Today, I have a preview of a cool new feature in VX Ace: Traits

While not entirely new, the way traits are organized and how they can be applied is much more powerful and versatile than anything you could do without scripting in previous RPG Makers.

This screenshot of the database shows two things. Highlighted in green is where you add traits. The tabs with names highlighted in blue (Actors, Classes, Weapons, Armors, Enemies, and State) are parts of the database that you can apply traits to.

So what is a trait? I’ll walk you through a simple one. Lets say you want to change a character’s resistance to Poison. You double click in his actor trait section to bring up the trait window.

Here is the trait window. There are six tabs that organize the types of traits we can add and what we need is on the first tab. I’ve selected the State Efficiency: Poison, and changed the resistance the character has. Then I hit the OK button.

And here is the trait listed in the database section. Pretty straightforward and simple, huh? Now lets explore the breadth of options traits give you, and their versatility.

Things That Traits Can Do

  • Set resistances to Elements and States
  • Change a character stats
  • Add a State on attack
  • Add an Element to attack
  • Add or Remove Skills and/or Skill Types
  • Add Weapon/Armor types allowable
  • Reduce or Remove random encounters
  • Double currency or item acquisition after battle
  • …AND MORE.

And here is where the versatility comes in. All of these things can be done by ANY of the items that can have traits applied to it. A character can gain skills based on the weapon he equips, have his resistances changed by his class, have an accessory add an element to his attack, have a state give him access to a new skill type, the list is nearly endless!

As you can see, this way of organizing what used to be a bunch of boxes to check in separate sections of the database into one unified section, and allowing the designer to apply any of them to so many different parts of a character (actor/class/equipment/state) gives you a lot more power that would have had to be scripted in previous RPG Makers.

Do you have some cool ideas of how to implement new systems in your games with the power of traits? or Maybe you just have some questions about them? Don’t hesitate to post in the comments section below.

Wild Weekend Sale

Been eyeing some of our products recently, but not sure if you want to take the dip? Maybe you are starting for the first time and want to pick up one of the makers, maybe you are an experienced RMer and just want to try out IGM, or maybe you want to pick up the Samurai VX RTP (which is also Ace compatible).

In all these cases we are here to help you make the decision easier. This weekend, and this weekend only you can receive a huge 40% discount on any of our current products. How can you get this discount? Just click the Big Shiny Button below or enter the coupon code “wildweekend” when checking out

Be sure to grab what you want before Monday, cause these prices aren’t going to last forever.

Hit the High (Ad) Spots Winner

Welcome again to the ending of a contest and the announcement of the winners (I’m getting an odd feeling of deja vu here…) Once again, thanks to everyone who entered. I was happy to see so many good entries.

Also, thanks to the four judges, each representing a different English language community:

But now for what people really want to know… WHO WON? Continue reading

Hit the High (Ad) Spots Contest

IMPORTANT UPDATE: THE DEADLINE HAS BEEN CHANGED TO GIVE YOU UNTIL 11:59PM EST (GMT-5) ON THURSDAY, JANUARY 26TH TO FINISH.

Missed your chance to win a copy of RPG Maker VX Ace in our Let’s Make a Scene competition? Well here is your chance to try again.

This is a special contest though because not only is it a contest, its a try out! RPG Maker VX Ace needs a new promo video, for obvious reasons (seriously go back one blog post and try to watch that thing all the way through), so we are looking to you the fans to find the person to make one.

So how are we going to make this selection? With a contest.

What do you get out of it? A free copy of RPG Maker VX Ace + early release.

What are your responsibilities if you win? Create a new promo video for RPG Maker VX Ace using your new free copy.

So what’s this contest about? Trailers. Video game trailers to be exact. Here are the rules:

  • Produce a ~1:30 second ad spot for your game and upload it to Youtube. Email the link to the trailer to community@rpgmakerweb.com with the title line of “Hit the High (Ad) Spots Entry”.
  • The trailer is to be for an RPG Maker XP or RPG Maker VX project.
  • The trailer may not contain any resource that you do not have the rights to use.
  • The trailer may be for a project you have made in the past, are in the process of making now, are going to make in the future, or even a project you never intend to make at all.
  • The trailer can have already been made before the contest began, just make sure that it obeys all the other rules.
  • All entries must be emailed by 11:59 PM January 26th EST (GMT-5).

Need some tips? I asked a friend of mine who happens to be a film student and this was his advice:

  • -Show, don’t tell: A trailer is PURELY VISUAL so there’s no reason you shouldn’t be able to back-up your claims
  • -Make sure it has good flow: You never want some JARRING TRAILER that is just hard to watch
  • -Style: Since all RM games generally look the same you need something to differentiate your trailer from everyone elses. That’s where style comes in.

Good luck to everyone and I’m looking forward to all the entries. The winner will be determined by a panel of Judges consisting of one member put forth by each of the following fan communities: RPGMakerVX.net, RPGMakerVXAce.net, RPGMaker.net, and RPGRevolution.com.

RPG Maker VX Ace

Are you ready to take your RPG Making to the next level? We are proud officially announce that the English version of VX Ace is coming soon to the international community.

Want to be the first to hear new announcements about the coming VX Ace release? Sign up for updates here. Also, don’t forget to follow us on twitter and like us on facebook.

While we are here, lets go ahead and cover some of the exciting features of VX Ace:

  • Every map you make can have an entirely custom tileset.
  • Every skill you make can have its own custom damage/healing equation.
  • 4-way Directional Passability.
  • Compatibility with all RMVX graphical resources.
  • Ability to play OGV videos.
  • … AND MORE!

Excited for Ace? Have some questions? Have some great ideas on how to use some of the cool new features? Write them in the comments section below!

Let’s Make a Scene Champion!

It’s been a long road (okay, not really its been like 2 weeks) but we are finally ready to crown our Let’s Make a Scene Champion, as decided by you, the fans.

But lets look at the runner ups first.

Third Place: PentagonBuddy

In third place, PentagonBuddy wowed us with a cute story and a lot of custom art. I also enjoyed the very great atmospheric music.

Its a bad day to be a cop when your getting Pumpkinfaced by Pumpkinhead

 Second Place: MisterA

In second place, MisterA gave us a good chuckle with his amusing 4th wall breaking humor in his story of a frog hero. I also enjoyed the film style flashback in the beginning.

I am... Vsio, Wizard of High Def Televisions... wait no, that wasn't in the script.

 THE CHAMPIOIN: Hirei

Hirei delivered a scene about two young women who meet by random chance reaching out to live life without regrets. The custom art and nonstandard fantasy setting really made this one stick out, and I’m sure you didn’t fail to notice it. The choice of music really enhanced the feel of the scene.

Its dangerous to go alone, I'm taking you.

And that wraps up this great contest. Videos of the top 3 will show up on our youtube channel soon for everyone to see. Congratulations to Hirei on the win, and Penta and MisterA on their great showings in the voting. Thanks to everyone who entered and voted, this has been a lot of fun to run.

Don’t forget to take the time to say congrats to the winner!

Let’s Make a Scene

Welcome to the Let’s Make a Scene contest!

Is everyone excited about the upcoming RPG Maker VX Ace release? Can’t wait to get it in your hands? Well this is your chance to win a spot in our English language beta, where you will receive a free copy of VX Ace before most people can even buy it.

Here are the rules:

  • Make a single cutscene using either RPG Maker VX or RPG Maker XP.
  • The cutscene should be between 3 and 5 minutes long.
  • The cutscene should be an original scene from an original story.
  • The cutscene can be at any point within a larger story.
  • The cutscene should be understandable without seeing the larger story.
  • The cutscene can use any special features you wish for it, just properly credit for them (graphics/scripts/etc.) You must have the rights to use any materials you put in the cutscene, be they Creative Commons, self created, etc. Copyrighted music or ripped graphics are not legal, and therefore should not be used.
  • The cutscene should not have battles or other portions with player control with the exception of button presses to continue messages if you use them.
  • Simulated battles with no player input are fine.
  • The cutscene should be compressed as an RM game WITHOUT encryption. I want to be able to see how you did everything. I should be able to start the game, hit new game, and watch a cutscene.
  • Do NOT include RTP when you compress your cutscene. Try to keep your file size as small as possible. Remove any resources not used in the cutscene.
  • One submission per person.
  • All Entries should be emailed to community@rpgmakerweb.com with the title “Let’s Make a Scene Entry” before January 3rd 11:59PM EST. The file will need to be uploaded to file sharing site such as mediafire and the link sent in the email. (please for my sanity stay away from the upload sites with three billion ads and a likelihood of infecting my computer).

Judges will determine the top 8 entries, based on visual composition, writing, musical feel, and overall cohesiveness, which will be voted on by you, the fans, between January 5th and January 7th. The winner will be announced on January 8th.

The winner will receive: RPG Maker VX Ace + Early Release.

Any questions? Ask them below.

RPG Maker Affiliate Program

Hey Everyone,

We’d like to announce the official launch of our affiliate program.

For those who don’t know what an affiliate program is it’s basically a way for you to make money be recommending RPG Maker to people online.

You make money and at the same time more people join the RPG Maker community.
Win-Win.

If you have interested friends, a website, blog, or a big following on Twitter then this could be a great chance to promote something you enjoy using and earn money at the same time!

You’ll earn a 30% commission for anyone who ends up buying RPG Maker VX or XP through your affiliate links. So, if you sell a copy of VX you’ll make $18.

When someone clicks one of  your links a tracking cookie is assigned to them.
The cookie is good for 90 days so if they purchase within that time-frame you’ll get
the commission.

Note: Please do not spam people with affiliate links. If we catch anyone doing this they will be removed from our affiliate program.

Our affiliate program is run through a company called Plimus.
You’ll need to sign up there using the invitation links below.

RPG Maker VX
http://secure.plimus.com/jsp/developer_login.jsp?affReqId=5641BD05CD4C1B4C

RPG Maker XP
http://secure.plimus.com/jsp/developer_login.jsp?affReqId=CCC164C8E490BD26

We’ve put together a quick overview of the Plimus interface that will show you how to access your affiliate links.

This is the Plimus Affiliate Overview Page. You can see information about your affiliate sales and the products you are promoting. To get your links, click the product title link (red arrow)

.

This is what you see when you click that link. It’s got more information on the product you will be promoting. Click “full version” (red arrow) to go to the page with your affiliate links.

Here is a page with more details about the product as well as your affiliate links. You have the option of sending people to either the product info page or a buy now page. You can hide these long urls using anchor text.

Well, that wraps up our brief overview of the Plimus system. We are working on some affiliate resources (banners etc.) that will help you better promote RPG Maker.

If you have any questions or comments feel free to leave them in the comments below.

Good Luck!

The RPG Maker Team

A Quick Survey

This is a quick survey to gauge interest for various export options that are being considered for development.

There are only 10 questions and it shouldn’t take long to complete.
Once you’ve answered the questions make sure to click the submit button on the top right hand side of the survey.

Thanks in advance!

The RPG Maker Team

1. Have you purchased RPG Maker VX?



2.. Do you have a smartphone?


3. Which OS is loaded on your smart phone?




4. Do you plan to buy a smart phone in the future?





5. Are you interested in developing applications for smart phones?


6. If there was a smart phone exporter available for RPG MAKER VX, how much would you be willing to pay for it?




7. If you want to release a smart phone application you need to register with Apple or Google as a developer. You will also need to pay a registration fee. Did you know about this?


8. Do you own an Xbox 360 or regularly use one?


9. Do you know about Xbox Indie Games?


10. If an XNA exporter was released for RPG MAKER VX (which means your game can be played on Xbox 360), how much would you be willing to pay for it?





Welcome to the new blog!

Welcome to the new blog!

In the coming weeks and months we’ll be featuring the latest RPG Maker news, awesome creations from the community, and some useful tutorials.

If you have (or know of) something cool and RPG Maker related that we should feature then shoot us an email at marketing@rpgmakerweb.com

Until Next Time,

The RPG Maker Team