Challenge: Re-skinning

in Design

Knowing that a lot of our readers are now sitting around and just waiting on IGMC Judging and scores, I thought it would be a neat time to throw up a small challenge to occupy your mind.

One of my favorite things to see in RPG Maker games, is creative use of the base tools to do something completely different from what they are intended to.

For example, lets say you wanted to make a gun and ammo system for your Western style RPG.

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Just change MP to ammo, have all characters have 0 MP all the way up, have weapons add to their MP, remove the regular attack from their options and add an “attack” skill that costs 1MP. Or have the weapon add several different skills that use different numbers of MP. Then add either a skill or item that refills your MP to full.

And Boom. An ammo and gun system that behaves much differently using the existing tools at your disposal.

And you can create a ton of neat systems that way by creatively using existing systems to thematically do completely different things than intended, and blow the players’ minds.

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So here is the challenge. Take the RPG Maker default battle system, then skin it as something that has ZERO to do with fighting. You can either make the system in RPG Maker, or just explain how you would do it. Comment below with your most interesting ideas, link to your built versions.

Maybe one of you will be inspired to make a whole game based around a creative re-skinning.

Comments on this entry are closed.

  • Dawid Gryndzieluk

    This is a nice challenge and I have been thinking about something in this direction. I considered making a battle system revolving around cards and your equipment + skills give you the cards (a nod to Guild Wars 2, just as cards). I figured it would turn people down who do not like card games so I am still searching 🙂

  • Jon Javert

    I’ll link when I’ve finished mine! 😛

  • Jon Javert

    https://www.dropbox.com/s/976vfsfuh0aiihy/PassiveAgressive.exe?dl=0

    Voila! It’s not perfect (ie. the balance is whack and not all of the player’s abilities work), but I think it conveys the idea.

    Basically you try to survive until your ultimate move is ready. I also added in a chance to win another way. 😛 I have no idea what else to add ability-wise…

  • Munji

    Unfortunately I don’t really have time to create anything at
    this point but If I was going to do a Cthulhu style game I would probable turn
    the MP tracker into an insanity tracker, you would start with full mental
    health but as you progress through the game and discover more things your
    sanity drops if it ever reaches zero then you go insane, but you could have it
    that as you rediscover old memories say
    your 8th birthday when you got that bike you wanted or your first high
    school kiss these give you small boosts as they give you something to hold onto
    as you spiral further down the rabbit hole and discover the truth about the
    Elder Gods.

    • Ulrike

      hehe .. we tried to do that in our IMGC entry … but I think it came off as unfairly punishing the player for exploration, sadly….

  • Raven

    I remember doing something like this for my small horror game. You basically had a pistol and a VERY limited amount of ammo. So if the pistol was loaded with special bullets, the enemy would stand still twitching, as you came close and shot him. If your pistol was empty you’d have to run and survive, the only way to reload the pistol was to find a bullet, open the menu, select the gun and choose reload. It took me alot of variables and switches and common events but I was satisfyed with it.