Battler Art Step by Step: Lich!

in Resources

I was a bit surprised when this guy won, but I had a pretty good description written in for him so the creation of his assets wasn’t too difficult.

Lich – A necromancer wielding immense power, it carries a crystal topped stave that emanates with energy, unlike its shifting corpse-like body barely covered by threadbare rags that may have once been regal robes.

lich_draw

A pretty good description I thought, it won the poll after all!  After a bit of fiddling in my sketchbook I had a pretty decent idea of where I wanted to go so I put some pencils down on 11×17 smooth bristol.  I got it all scanned in and leveled, and after some slight adjustment to the size of the staff I got down to some colors.

lich_flats

A primarily cool color scheme was what I had in mind and I feel it worked pretty well, with a few warm bits to catch your eye.

lich_p1

Here I had most of the blended values in place, then it was onto the final overpaint and effects.

lich_f2

And here is the final!

Check out the time-lapse!

Go vote in the poll and download the assets here!

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Its the final day, and the sale bag is empty, let’s take a look at the last few items to come out!

zombie-survival-graphic-pack-productZombie Survival Pack: 50% off

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tarot-battlers-productTarot Battlers: 60% off

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Santa’s Sale bag is starting to get light, its day 4 of our Holidays Sale!

sci-fi-tiles-productSci-Fi Tiles: 30% off

high-fantasy-mega-pack-productHigh Fantasy Resource Bundle Mega Pack: 60% off

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Also don’t forget to vote for tomorrow’s sales HERE!

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BannerWe are digging into the sale bag once again for Day 3! Let’s take a look:

product-banner-fantasy-hero-character-packFantasy Hero Character Pack: 50% off

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the-agency-productThe Agency: 30% off

program-logo-manga-maker-comipoComiPo!: 60% off

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Also don’t forget to vote for tomorrow’s sales HERE!

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Let’s check our sale bag for day 2!

product-banner-dark-hero-character-packDark Hero Characters: 30% off
dungeons-volcanoes-tile-pack-productDungeons and Volcanoes: 40% off
product-frontier-works-futuristicFrontier Works: 50% off
dungeon-music-pack-productDungeon Music Pack: 50% off
modern-day-music-mega-pack-productModern Day Mega Music Pack: 60% off

Also don’t forget to vote for tomorrow’s sales HERE!

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BannerIts the time of year for fun, friends, and family! Whether you are lighting up Christmas lights, Menorahs, Kinaras, or any other holiday observance, the RPG Maker Web would like to wish you a wonderful holiday season. The holidays are a time of joy and celebration, and we would like to join that celebration with you.

So, to go along with our holiday well-wishing, we bring you a SALE. From today to the 17th, new items will be on sale every day. And the best part? After today, you get to vote on what goes on sale! You can cast your vote on the forums HERE.

Also, keep an eye on our Facebook and Twitter so that you don’t miss out on our Holiday Giveaways!

Now, let’s take a look at what we have in our sale bag for day 1!

fantastic-buildings-medieval-productFantasy Buildings Medieval: 30% off!

luna-engine-productLuna Engine: 40% off!

rpg-maker-ds-plus-resource-pack-productRPG Maker DS+ Resource Pack: 50% off!

classic-fantasy-music-pack-bannerClassic Fantasy Music Pack: 50% off!

inspirational-vol-1-productInspirational Vol I: 60% off!

Remember, the sales change every day, so come back tomorrow for an all new line up, voted on by the fans. And don’t forget to vote!

Happy Holidays from the RPG Maker Web Team!

 

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Ice beast, ice warrior, guardian.  These were some of the descriptors bouncing around in my head when I started doing some concepts for this enemy.  Initial sketches landed pretty much where I expected

hoarfrost-guardian

After loosely defining what I had in mind I jumped into drawing.  This is done on 11×17 bristol

hoarfrost-sketch

My main shapes are established here and I have a pretty good idea of the direction I am heading.  I switch over to my fancy mechanical pencil and get down to the real drawing

hoarfrost-guardian_draw

So now it is scanned into the computer and I’ve cleaned it up a little; mostly just levels and erasing a few stray lines.  I’ve had a good idea for the color scheme since the beginning so I lay in some flat midtones.

hoarfrost-guardian_col

Cool blues turned out to be a good base.  I laid those in and colorized some of my lines as well.  From here it was down to rendering the final!

hoarfrost-guardian_p1

I worked into my blues with white highlights quite a lot and then added a bunch of cool icy smoke.  Pretty happy with the way this guy turned out!  I also did a quick color overlay as well to make a variant.

hoarfrost-guardian_crystaline

I’ve also recorded a video of some of my render process, check it out here: https://www.youtube.com/watch?v=hg-RAJRFcDw

You can download this enemy battler and vote in the poll for the next one here!

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GAME: LAST WORD BY MERLANDESE

Summary: While it has a steep learning curve, Last Word is a very enjoyable game with fantastic twists on RPG conventions.

last1

2014 IGMC Winner – Best RPG (2nd Place – also received Celebrity Judge’s Choice Award!)

Calvin: When a person pauses in mid-sentence to choose a word, that’s a perfect time to jump in and change the subject! It’s like an interception in football. You grab the other guy’s idea and run the other way with it! The more sentences you complete, the higher your score. The idea is to block the other guy’s thoughts and express your own! That’s how you win!

Hobbes: Conversations aren’t contests!

Calvin: Okay, a point for you but I’m still ahead.

-Calvin and Hobbes

Conversations are contests in Last Word, a clever and well-executed game where you battle opponents not with weapons but with logic and reason. You play as Whitty Gawhip, one of several guests to a mysterious gathering hosted by the enigmatic Professor Chatters. Not long after everyone arrives, Chatters reveals that nobody will leave until he completes a strange experiment – one that could give him an unstoppable power of persuasion. To foil his plot, Whitty needs to pry information about the upper-crust guests and argue her way to freedom.

last3

When someone busts out a scoff, you know it’s gotten real.

Characters are all color-coded, which is not only an ingenious way to lessen the art needs for a project that had to be completed in a month, but also ends up having plot implications. The color of each character represents their allegiance to Game of Thrones style houses. The whole thing can sometimes feel very abstract, but it can also feel grounded if you’ve been to a stuffy gathering like this where people seem to be jockeying for superiority under the guise of small talk.

The structure of the game is a series of information-gathering objectives leading up to a climactic debate with one of the guests. You pick the topic you want to talk about and when you find the right person, the topic levels up and allows you to proceed further. It can feel a little obtuse at the beginning when you have no clue what’s going on but once you’re more familiar with the NPCs, you have a better idea of where to get the information you want. If you get bored of idle chatter, you can always “grind” by engaging the guests in “discourse.”

last2

When I get through with you, your GRANDCHILDREN are gonna be speechless!

Speaking of the battles, there’s a steep learning curve. There is a tutorial early on, but honestly it felt like way too much information at once. The best way to figure out the system was just practice. Thankfully, there are no game overs and you even gain some experience and money from the arguments that you lose. It’s hard to summarize just how this works, but it more or less revolves around the strategic use of disruptive and submissive statements to build up power before damaging your enemy with aggressive commentary. Once you are in the zone, it’s fun and satisfying, especially if you’re able to raise some money to afford some excellent character upgrades that turn the debates further in your favor. It also helps that the interface looks great, with everything clearly marked.

I should note that the game crashed for me during the final boss fight. I suspect this was a freak incident, since if the judges had hit this bug, the game wouldn’t have made it very far in the competition. Last Word certainly deserves the acclaim its earned, check it out for a creative and challenging take on RPG mechanics.

Has anyone else played this one? What did you think of its complex battle system? Are there other possible ways to translate the back and forth of debate into game mechanics? Tell us in the comments!

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sci-fi-tiles-leftWe’ve had about a week now to look them over, and we’ve finally come to a decision.

But first, we would like to thank everyone who participated in our contest. It is always fun to have these contests go off perfectly, and without your effort, that would be impossible.

And now on to the winners. At this time, only the names of the entries, and a short description of why they caught our eye. If you would like a name attached to your entry as a winner, please contact me so that I know what name you are comfortable appearing on our blog.

And on to the winners:’

1st Place:  Wheels and the Leg Girl

The main thing about this entry is that it managed to convey exactly what kind of game it would be if I sat down and played it. The person even managed to include a short puzzle example in their 800 words. Even the plot description was paired down to a basic premise combined with: This is what the player does in the game, and this is why. Overall, I felt this one gave me more of an idea of what kind of game it was setting out to be, and I feel that was the goal of the contest.

2nd Place: Nova Galactica: Ode of Carinae

This one really focused on building around the gameplay idea. It had several of the same upsides as Wheels in description, though I think it was a bit vaguer in some areas and it made it difficult for me to picture the game that I would be playing. It also had a good one paragraph overview at the beginning, something several of the others lacked, and a clear sense of organization in the way it approached description.

3rd Place: Epiphenomenon: Dawn of a New Era

Solid organization, lots of detail in very little space. The gameplay description was a bit light, though the elaboration later helped. I think it might have been broken up weird with the story section between the gameplay and abilities sections. Overall though, still a very solid entry.

All three of these were good enough that I could have picked any of them to win. I had to look hard to nitpick between these three and come to a conclusion, so don’t take it too hard if I criticized a portion. You can email me again at community@rpgmakerweb.com to claim your prizes. Congratulations, and thank you everyone for participating!

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So for this character I had a pretty good idea in mind of how I wanted it to look, I just had to work out the details.  After a few concepts I set to drawing it.

harbinger_draw

Since I knew this would be a character with 2 variations, I drew in as many elements as I could from both characters so I could split it up in photoshop.

harbinger_aco_col1

Here is the first pass of color in photoshop, I laid down the colors I wanted and some minor values.

harbinger_aco_p1

harbinger_harb_p2

And here I’ve gone in and done some surface rendering and further pushed the values.  After this step I went through the process of getting all my .png’s saved out for use in-game!

Download it here! http://forums.rpgmakerweb.com/index.php?/topic/34315-bi-weekly-battler-harbingeracolyte/

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