Mapping: Engage your brain

by: Lunarea

There are two equally important parts to mapping: the “art” that gives visual appeal and the “science” that makes the map work. As a result, it’s difficult to give a specific list of things to do or avoid. What’s a good rule of thumb for one game can be completely wrong for another. So, how does one get better at mapping?

My advice: Start thinking! Continue reading

IGM Tutorial: Ghosts

Want to check out a PDF of this tutorial? Right click save as HERE.

The mechanic for making “Ghosts” in IG Maker is kind of obscure and hard to find, but once found it can be a blast to play with. If you haven’t been following in our Shooting game or you just want to start on the same page as everyone else you can grab the GPD. If you’re already set, you just need the resource below.

So what is a ghost? Basically it’s a simplified gadget that is going to follow our Player Gadget’s every move. Including firing the Player’s projectiles. This could be useful in Platformers (Anyone else remember this mechanic from Ninja Gaiden?), or in Action RPGs, but today we’re going to put it to use in a Shooter. Continue reading

Snapshot in Tile

Ready for your chance to win one of our Resource Packs?

Show off your ability to use our tiles to create something really special and you can win one of the following:

  • Arabian Nights Resource Pack
  • Modern Day Tileset + Modern Shop add-on
  • OR any 1 future tileset pack with a retail value of 10 dollars or less!

Now that I’ve told you the prizes, I’m sure your curious what you have to do to win one of these. The rules are simple:

Make a single screenshot of a map, as seen in game, that you have made using the XP, VX, VX ACE RTP, or any of our resource packs. Include a title and a short description (up to 140 characters) and email it to community@rpgmakerweb.com with the email title of “Snapshot in Tile”

All entries received by Midnight, September 25th GMT-4 will be placed on our Facebook page. At the end of one week. (Midnight, October 2nd GMT-4) the screenshot with the most likes is the winner!

Arabian Nights Tileset Pack

…like Arabian days, more often than not, are hotter than hot, in a lot of good ways. And so is our new Tileset Pack.

Fantasy isn’t all about knights and wizards in their long robes. And we think its time for a new fantasy! Enter our resource pack inspired by On Thousand and One Nights: The Arabian Nights Tileset Pack.

Included are beautiful new tiles for interior settings…

… and majestic exterior tiles.

Are you ready for this magic carpet ride? Act now to also receive an Arabian music addon! Check out more about this awesome pack here!

IGM Tutorial: Flow

Want to check out a PDF of this tutorial? Right click save as HERE.

We’ve worked with the “Flow” tab previously, but now we’re going to look at it with a bit more depth. Load up your shooting game, or grab this GPD real quick and let’s get started!

Basically what we’re going to do is create two memories, then tell the game that when those memories go up by one it should switch stages. Pretty simple stuff, but it’s just a small taste of what the “Flow” system is capable of doing. So first stop on our adventure is to the “Materials” tab and the “Memories” sub-tab. Create two memories named “Stage 1″ and “Stage 2″. Leave both of their initial values at zero. Continue reading

Resource Staff August 2012

Download it over here!

Welcome everyone to Restaff’s Fifth Release!
For the month of August,
our Resources Staff made resources for your game making needs!

Please remember to credit the makers of the resources if you use them!
We also don’t allow the resources to be redistributed anywhere else.
If you want to share it, please direct them here instead!
Thank you for your patronage. Continue reading

Ace Almost 6 Months Old! Review Drive!

So its approaching six months since the release of RPG Maker VX Ace! Overall the response to our new version of RPG Maker has been phenomenal. Thanks for all the feedback we’ve received, and all the sales.

Ace has been a whopping success, so why don’t we work on getting the word out even more!

Knowing how awesome our fans are, and you guys are awesome, I know you are asking yourselves: How can I help?

Well our first step on getting the word out there is to get more reviews of our product on the major site CNET. I mean, just look at that one lonely review for our product page for VX Ace.

Now, we don’t want just a bunch of 5 star votes, we want honest detailed reviews. Its not just about a number to us, its about visible feedback for potential customers. We want to make sure the people who would want our software really know what its like, and the best way to do that is have you guys talk about it and tell them why they would want it.

Disclaimer: If your honest opinion is a 5 star review, we are definitely perfectly happy with that part, too.

I’ve always thought our product stands on its own, being a unique entry in game development software. Nothing comes close to the simplicity of RPG Maker, especially not with the amount of power and flexibility we provide. But people won’t know that unless you help us get the word out.

If you have the time, and own some of our older products, we’d also appreciate if you took the time to review those on CNET as well:

RPG Maker XP has a lot of reviews, but a lot of them are old and outdated. If we can get some fresh reviews, that would be awesome!

RPG Maker VX, while not having as lonely of a review as VX Ace, could use some reviews as well.

Thank you for your time, and I hope you will share your honest unfiltered opinion of our excellent software on CNET, and other sites as well. Thanks for being great fans.

IGM Tutorial: Changing Tiles

Want to check out a PDF of this tutorial? Right click save as HERE.

This is gonna be a short one, but very cool. Load up the shooting game we’ve been working on, or just download the GPD and open it up.

This time we’re gonna make tiles change when our ship crashes into them. It’s a very simple process, but it’s aesthetically awesome. Head to your “Materials” tab first and “Update” your Land tiles, or “Create” a new one using the following resource:

If you choose to “Update” the old Land graphic don’t forget to add 2 to the “Split Graphic (Horizontal)” field making Horizontal 8, and Vertical 1. It still only needs to be used for Tiles so don’t bother changing that. Continue reading

Creating an Effective Opening

So you’ve started your game, but you don’t seem to be getting as much buzz as you like. A few people have played your opening demo but no one seems to care that much.

What we have here, is an opening failure. Now, tons of people will tell you that the opening of a story is one of the most important aspects for acquiring and keeping fans.

And they are right. But with a free indie game, they are even MORE right. Let’s be honest, when we buy a PS3 game (or whatever your system of choice is) for 60 bucks you have much more incentive to keep playing even if you felt the opening wasn’t very good. I may not like the opening, but I’m sure going to play until I get something good just to not have wasted that money.

With an RPG Maker game, even one that you charge a small amount for, you don’t have that luxury. People don’t have anything invested in your game, so you have to GIVE them something to be invested in.

So how do we do that? Continue reading

IGM Tutorial: Saving

Want to check out a PDF of this tutorial? Right click save as HERE.

Today we’re going to make incredibly basic save and load gadgets. These can be expanded upon with menus and graphics among other things, but this tutorial is only going to cover the basic mechanics of how to save to a file and load from it.

We’ll be making these using the Action RPG plugin. You can download the GPD with everything you need to start this tutorial already set up, or you can start from scratch with these resources. Continue reading