Battler Art – Ancient Skeleton

in Resources

So this creature was fairly straightforward in terms of design, I didn’t want to push it too extreme (although now I feel like I should have gone further) and have it be a ‘regular’ enemy.  After some sketches loosely figuring out the design I went ahead and made my drawing.

armoredskeleton_draw

After laying the drawing out I did a quick pass of acrylics to lay out some values.  Next time I think I will just start with my colors from here though.

armoredskeleton_tone

Now everything was in place to start with some colors.

armoredskeleton-paint1

I laid in the main colors pretty thinly at first, mixing them with a bit of linseed oil and odorless mineral spirits.  After that I gradually increased my opacity until I got to this point.  I had to let it sit for a bit before the next layer.

armoredskeleton-paint2

This is a shot right before I took it into the computer.  I’ve glazed on quite a bit of shadow and light over my initial colors here, opting for a cool blueish shadow, and a warm yellow light.  I also worked into the cool rim light a bit as well.

armoredskeleton_f2

I mostly kept my adjustments in photoshop to levels, since the photo I took turned out a little dark.  I also added a bit of glow to my cool rim light with a hard light layer.  It was then removed from the background and saved out as a .png for use in RPGMaker!

Go vote for the next battler here.

About the author: Michael is a Sci-Fi/Fantasy Illustrator and concept artist. He specializes in monsters, characters, weapons, armor, and epic environments.

Comments on this entry are closed.

  • Julien Brightside

    Is that axe standard equipment for your runofthemill soldier?

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