One of the things I’ve always complained about a bit, with the RTP, is that some of the tiles are misaligned to the walls. Its not a complex issue to fix, a few hours in the graphics editor of your choice, and you can do it yourself. Just count the depth of the item, and set the base of the item to match that depth from the wall.
I did a bunch of the shelves, the pianos, and kitchen interior items here:
With the ones I’ve shown above you can turn this:
Other things that are easy to accomplish even for a layman (trust me, if I can do these things, ANYONE can):
You don’t have to be a master to do these things, just a basic understanding of the RTP. Knowing that when doing recolors, you can take the colors you change the piece to from another sprite in the RTP to match the the palette for instance. The possibilities for variation are huge with just a few small skills like this. Things anyone can learn in an afternoon.
What kind of graphical edits do YOU do that you think anyone can do with a little trial and error? Tell us in the comments below.