Realigned Shelves, Pianos, and more.

in Resources

One of the things I’ve always complained about a bit, with the RTP, is that some of the tiles are misaligned to the walls. Its not a complex issue to fix, a few hours in the graphics editor of your choice, and you can do it yourself. Just count the depth of the item, and set the base of the item to match that depth from the wall.

I did a bunch of the shelves, the pianos, and kitchen interior items here:

Inside_DThis can be used as a TileD if you want, and it still has plenty of room to add some more realigned tiles. (No reason for credits, its just some copy pastes).

With the ones I’ve shown above you can turn this:

Before

into this:

AfterDoesn’t it look a lot better? These are the types of things that anyone can manage. I was able to make this TileD in around an hour, a pittance compared to how long you will spend on a full game.

Other things that are easy to accomplish even for a layman (trust me, if I can do these things, ANYONE can):

  • Recoloring
  • Frankenspriting
  • Frankentiling

You don’t have to be a master to do these things, just a basic understanding of the RTP. Knowing that when doing recolors, you can take the colors you change the piece to from another sprite in the RTP to match the the palette for instance. The possibilities for variation are huge with just a few small skills like this. Things anyone can learn in an afternoon.

What kind of graphical edits do YOU do that you think anyone can do with a little trial and error? Tell us in the comments below.

Comments on this entry are closed.

  • Michael_Ponder_JR

    I sort of blame how RPG Maker VX Ace’s mapping and tile sets was even set up.
    RMXP did it better..

  • shawngiese

    What do you mean when you say to count the depth and set the base?

    • Sean Bosley

      By now I’m sure you have figured it out, but I’ll explain anyway for any newcomers in the future.

      He meant to count the vertical pixels of the top of the cabinet or piano, and then make the bottom of the cabinet or piano sit exactly that far from the base of the wall.

      So count the vertical pixels of the top of the furniture, then count down from the base of the wall to find a better base for the furniture. Finally, adjust the cabinet and Piano sprites to match that better location.