Anatomy of an Autotile (VX/Ace)

Today, I’m going to cover one of the most baffling parts of creating tiles for RPG Maker VX/Ace, creating autotiles. If you listen to most people, the autotiles are some kind of bizarre mystical force, not to be trifled with if you value your sanity. But in reality, they are very easy to break down, as long as you know the way they are constructed.

I am not much of an artist, so I will be using an existing autotile, a ground autotile from VX Ace, to show you how they work. I will be using a TileA2 ground autotile, as all other autotiles are just variations on this build.

The first step in the construction is to start building from a base tile. A base tile is a standard 32×32 pixel tile. This base tile is copied to cover the entire 2×3 tile autotile. Continue reading