IGM Tutorial: The Basics Of Menus

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So far we’ve made a very basic platformer, and a very basic shooter. What we’re going to do now is go over how to create Menus. Menus can be very complex. They can be altered with switches and memories as well as alter everything about your game if you want. You can use them to create an RPG styled menu, a new game/load/continue screen, or they can be an integral part in your game play. You could even make a text-based RPG just using a series of menus.

We’re going to need options for our menu so load up our shooting game and take a little bit of time to create another canvas similar to our first. Once you have that done create a third canvas and name it Menu if you like, then head to the “Materials” tab and the “Text” sub-tab. Continue reading