VX Ace: Make Your Own Game Tutorial VII: Creating Encounters Part 2

In this tutorial we will finish up creating our encounters, and create the sample games final boss: Morris the Fanatic cultist!

If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading

IGM Tutorial: Adding a Boss HP Display

Want to check out a PDF of this tutorial? Right click save asĀ HERE.

Last time we created a boss and gave it three hit points. Now we’re going to cover how to display those hit points on the screen with numbers. Open up your file from the last tutorial and we’ll get started! Also take this transparent resource real quick for use later.

The first thing we need to do is to create a switch. Head to the “Materials” tab and the “Switches” sub-tab and hit “Create”. This switch is going to be used to turn on and off the health display so name it “Boss HP” and leave its initial value off.

Next head to the “Menus” tab and the “Items” sub-tab. Hit “Create” and we’ll make a new item called “Boss HP Display”. Just like with animations you’ll need to set a graphic for this, even though at the moment we’re only displaying text. So use the transparent graphic included with this tutorial (you’ll have to set it as a graphic under the “Material” tab and allow it to be used as an item first, but you should know how to do that already). Continue reading