IGM Tutorial: Exporting to Flash

Want to check out a PDF of this tutorial? Right click save asĀ HERE.

The first thing you should know is that there are some things that you aren’t able to do when you export to flash. Here’s the list:

  • You cannot use a controller or the right-click of a mouse for inputting commands.
  • If you use True Type Fonts (TTF) for your game and the person playing doesn’t have the same font installed on their computer it will use a default font instead.
  • Sound effects don’t work.
  • Wallpapers can only be displayed in actual size, oriented to the upper left of the screen. If they aren’t it seems to default to a tiled view.
  • Tiles cannot change.
  • Slave gadgets can not match the master gadget’s angle, scale, or luminance.
  • Large maps or a large number of gadgets may cause lag.
  • If you set a gadget to move too fast hit detection does not work.

In the screenshots below look for blue highlights, numbers, or messages for points of interest.

Let’s get started with the installs! The first thing you will need to do is install the Java Development Kit (JDK). It is a pretty straight forward install, so I won’t go into too much detail. Download link! – Basically head there, scroll down a bit, and click the orange download button under the first JDK option you see. Here’s a screenshot! Continue reading