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We’ve worked with the “Flow” tab previously, but now we’re going to look at it with a bit more depth. Load up your shooting game, or grab this GPD real quick and let’s get started!
Basically what we’re going to do is create two memories, then tell the game that when those memories go up by one it should switch stages. Pretty simple stuff, but it’s just a small taste of what the “Flow” system is capable of doing. So first stop on our adventure is to the “Materials” tab and the “Memories” sub-tab. Create two memories named “Stage 1″ and “Stage 2″. Leave both of their initial values at zero. Continue reading