IGM Tutorial: Adding Features

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Let’s take the jumping action game we’ve made in the last two tutorials and add a couple of features to it. The first we’ll add is the ability to double jump. Load up your project and head to the Gadgets sub-tab.

Start by copying the Jumping(2) “Action Program” and paste it to create Jumping(3). On Jumping(3), go ahead and check the box to make this a jump. Under “The Next Action Program” Standby and Running should both already be red so select Jumping(2), scroll down, and check the box for “The Gadget Played All Animations”. Now select the Jumping “Action Program” and select Jumping(2) as “The Next Action Program”. Scroll down and uncheck the box for “The Gadget Played All Animations”. Continue reading