Game Design: Keep it Simple Stupid

By: Paul “Reynard Frost” Walker

Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

- Antoine de Saint-Exupery French writer (1900 – 1944)

If you’re a member of the RPG Maker community, it’s a good bet that you’re here to make games. It’s also even more likely that you also play games. So many games out there to draw inspiration from, so many good features to implement and so many characters running around in your mind that you just simply have to share them with the world! Except your roster of 120 characters and your encyclopedia of YourGameTannica are large enough to break all but the most sturdy of bookshelves. You end up creating and creating and creating trying to include as much content in one game that most would find in an entire series.

What you have is an over-saturation, and a need to simplify your game. Why simplify it? So you can finish it! Today I’ll share with you some tips on how to do just that. Continue reading