In this tutorial, we will be going over the theory of how to design Events!
If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview!
In this tutorial, we will be going over the theory of how to design Events!
If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview!
Welcome to the first day of the RPG Maker FREE-FOR-ALL WEEKEND!
We will be announcing cool new free stuff for everyone to use all weekend, but today we are going to focus on a way that EVERYONE can win a free prize from us!
I know that you are now asking yourself, how can I get in on that free prize. Well, I’m here to tell you. All you have to do is make a blog post on your personal blog(one not hosted by our forums) with the following:
Don’t have a blog? You can make one easily with any of the following blog sites:
Once you’ve made your post, you can email a link to it to community@rpgmakerweb.com with the email title of “RPG Maker Free for All Weekend Blog Post” and we will get your prize to you once the contest is over. Once you’ve done that, you can also share links in the comments below to let us hear your stories.
In two weeks, ending on October 26th, we will be awarding the prizes. We will be picking out our favorite post to receive our GRAND PRIZE, and 5 posts will receive our SUPER PRIZE, but everyone who participates will get a prize!
Our store credit can be spent on a plethora of resource packs, from Modern Day tiles, to Arabian tiles, to awesome rock music to use in your games. It can also be used to purchase one of our featured commercial RPG Maker games!
In this tutorial we will finish up creating our encounters, and create the sample games final boss: Morris the Fanatic cultist!
If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading
Its time now for the much delayed Tutorial 6 in our Make Your Own Game Tutorial Series. This week we are going to cover a lot of the basics for laying out encounter areas and how to balance the player’s experience gain. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading
If you tried to recreate the characters I made in Tutorial III exactly, its obvious that something wasn’t right.
I know exactly what you are thinking. “Wait, how am I supposed to create a the Lunge and Shield Strike skills? How could I possibly create a skill that does damage, while applying a bonus or penalty to the character’s defense?”
Well in this case, the plan is to use a script created by a member of the RPG Maker Web Forums, Jet10985 (usually just referred to as Jet).
This script will allow us to create a skill and then mark certain effects that will affect the user of the skill instead of the target. The way we are going to mark those effects is with notetags.
Because it is so popular, learning to use notetags is important to implementing most scripts currently being made.
You can download the script I am using in this tutorial here.
The first thing we need to do is add the script into the game scripts. This is relatively simple. First open up the script editor under the Tools menu.
Next scroll down the script list until we get to the name ( Insert Here ). At this point, right click on that and select insert.
Next click on it and insert the name of the script you are adding into your game.
Now that you have the spot for your script, open up the text file containing the script you will be using, and select all the text and copy it.
Now paste it into the Script Editor in the spot you just created.
At this time, you can read through all the text highlighted green. This denotes comments and explains who created the script and how to use it.
The first thing we need to do is create a state that will lower the character’s defense by 25%. To do this, give the state a Feature that multiplies the characters DEF by 75%.
Now why not just use a debuff? I prefer a states in this case because it gives me better control of duration. In this case we want it to end at the end of the characters next turn. The removal conditions are configured for this.
Now we can create the Lunge Skill itself. I started by copying the Attack skill. After that I changed the damage formula so that it will do 25% more damage than a standard attack.
After assiging it to the Spear Skill category and giving it a TP cost of 20, and giving it a descrition and Using Message, all that is left is to implement the state.
First lets have the skill add the state 100% of the time it is used in the Skill Effects.
Now we can go back to the script instructions on how to have this effect apply to the user rather than the skill target.
Since we only want the single effect in slot 1 of the skill effects to apply to the user, all we have to do is type <self effect: 1> into the Notes box. Now when the skill is used, our script will read this and know to apply it to the user.
With this simple script and notetag knowledge, we have created an entire new dimension to the skills we can create. Why don’t you try and create the Shield Strike skill now on your own?
Another week, another Tutorial in our Make Your Own Game series. This one goes through making a lot of maps. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading
Back again with a new VX Ace Make Your Own Game Tutorial. This week we focus on Equipment and Items. This blog post is just a preview, as the actual tutorial is much to big for a post! For the full version, right-click save as the full PDF tutorial HERE.
Tutorial Preview: Continue reading
New week, new VX Ace Make Your Own Game Tutorial. This week we focus on creating characters. Once again, the tutorial is much too large to hold in a blog post, so we will be providing just a preview here. For the full version, right-click save as the full PDF tutorial HERE.
Our second RPG Maker VX Ace detailed tutorial is up. We are going to cover a bunch of mapping theory, as well as create the first map in our example game: A Mountain Village. This one is huge guys! Much too large to put into a blog post. This blog post will include the first 3 pages of the full 16 page tutorial that can be download in pdf here. Its incredibly hefty in size, so I would suggest right click save as rather than opening it in your browser.
Now on to the tutorial preview: Continue reading
This week, we are starting our new series of tutorials to walk you through making a simple game using RPG Maker VX Ace. For a very nicely formatted pdf version of this tutorial, check out the VX Ace Tutorial Page on our main website.
RPG Maker VX Ace is a game engine designed to make 2D Roleplaying Games. RPG Maker VX Ace was created to be simple enough for anyone to use: You don’t need any specialized programming knowledge to run it.
All the aspects of creating an RPG can be controlled in RPG Maker VX Ace through a simple point and click graphical user interface.

RPG Maker VX Ace Editor View
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information. Continue reading