So you’ve started your game, but you don’t seem to be getting as much buzz as you like. A few people have played your opening demo but no one seems to care that much.
What we have here, is an opening failure. Now, tons of people will tell you that the opening of a story is one of the most important aspects for acquiring and keeping fans.
And they are right. But with a free indie game, they are even MORE right. Let’s be honest, when we buy a PS3 game (or whatever your system of choice is) for 60 bucks you have much more incentive to keep playing even if you felt the opening wasn’t very good. I may not like the opening, but I’m sure going to play until I get something good just to not have wasted that money.
With an RPG Maker game, even one that you charge a small amount for, you don’t have that luxury. People don’t have anything invested in your game, so you have to GIVE them something to be invested in.
So how do we do that? Continue reading