So as Ace gets even closer to release, its time to do another feature preview. This time, we are going to show off the built in Character Generator.
This is going to be a short preview, as there isn’t a whole lot to say about it, because its easy to use and pretty self explanatory. When you click the Character Generator option (in the Tools menu) you will be given the following screen:

As you can see you have a ton of component parts to play with and add to your character. The Faceset and Sprite are made simultaneously, so you don’t need to select a bunch of options to make sure they match. When you are done you can just output the sprite or face to a properly formatted image to import using the resource editor.
And if you don’t have a good idea of what you want to build you can always just click the random button… just be prepared.

... Random Characters... can be frightening.
Another cool feature of the character generator is that if you follow the correct naming scheme, you can add your own component pieces! Making the number of characters you can make with it infinitely expandable.
Sound exciting? Thinking of buying Ace? Make sure to get in on our AWESOME PREORDER BONUSES. If you have any questions, don’t hesitate to ask in the comments section below.







This screenshot of the database shows two things. Highlighted in green is where you add traits. The tabs with names highlighted in blue (Actors, Classes, Weapons, Armors, Enemies, and State) are parts of the database that you can apply traits to.
Here is the trait window. There are six tabs that organize the types of traits we can add and what we need is on the first tab. I’ve selected the State Efficiency: Poison, and changed the resistance the character has. Then I hit the OK button.
And here is the trait listed in the database section. Pretty straightforward and simple, huh? Now lets explore the breadth of options traits give you, and their versatility.