In this tutorial we will finish up creating our encounters, and create the sample games final boss: Morris the Fanatic cultist!
Today, we put up the first in a line of Modern Tileset packs created by one of our very wonderful and friendly forum Admins: Lunarea.
This pack includes everything you need to build a city street, and a home interior!
I took the time to catch up with her and ask her some fun questions about her experience with RPG Maker, Video Games, Art, and creating tiles. So let’s get started! Continue reading
Today, I’m here to tell you about some of my really good friends in the RM Community, and share some of their work with you.
In the many years that I’ve been part of the community, I’ve had the pleasure of meeting some amazing artists and musicians, and to watch them work together on various projects. On our forums, we have gathered together a collection of these people, and they are working on what we call the Resource Staff.
Every month, the Resource Staff releases a collection of new resources, free to use for any noncommercial project. All you have to do is give credit to the original creator.
So, let’s get looking at this month’s release! Continue reading
Its time now for the much delayed Tutorial 6 in our Make Your Own Game Tutorial Series. This week we are going to cover a lot of the basics for laying out encounter areas and how to balance the player’s experience gain. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview! Continue reading
Lunge and Shield Strike
If you tried to recreate the characters I made in Tutorial III exactly, its obvious that something wasn’t right.
I know exactly what you are thinking. “Wait, how am I supposed to create a the Lunge and Shield Strike skills? How could I possibly create a skill that does damage, while applying a bonus or penalty to the character’s defense?”
Well in this case, the plan is to use a script created by a member of the RPG Maker Web Forums, Jet10985 (usually just referred to as Jet).
This script will allow us to create a skill and then mark certain effects that will affect the user of the skill instead of the target. The way we are going to mark those effects is with notetags.
Because it is so popular, learning to use notetags is important to implementing most scripts currently being made.
You can download the script I am using in this tutorial here.
Adding a Script in the Script Editor
The first thing we need to do is add the script into the game scripts. This is relatively simple. First open up the script editor under the Tools menu.
Next scroll down the script list until we get to the name ( Insert Here ). At this point, right click on that and select insert.
Next click on it and insert the name of the script you are adding into your game.
Now that you have the spot for your script, open up the text file containing the script you will be using, and select all the text and copy it.
Now paste it into the Script Editor in the spot you just created.
Creating a Lunge Effect State
Now why not just use a debuff? I prefer a states in this case because it gives me better control of duration. In this case we want it to end at the end of the characters next turn. The removal conditions are configured for this.
Creating the Lunge Skill
After assiging it to the Spear Skill category and giving it a TP cost of 20, and giving it a descrition and Using Message, all that is left is to implement the state.
First lets have the skill add the state 100% of the time it is used in the Skill Effects.
Now we can go back to the script instructions on how to have this effect apply to the user rather than the skill target.
Since we only want the single effect in slot 1 of the skill effects to apply to the user, all we have to do is type <self effect: 1> into the Notes box. Now when the skill is used, our script will read this and know to apply it to the user.
With this simple script and notetag knowledge, we have created an entire new dimension to the skills we can create. Why don’t you try and create the Shield Strike skill now on your own?
New week, new VX Ace Make Your Own Game Tutorial. This week we focus on creating characters. Once again, the tutorial is much too large to hold in a blog post, so we will be providing just a preview here. For the full version, right-click save as the full PDF tutorial HERE.
Tutorial Preview: Continue reading
Our second RPG Maker VX Ace detailed tutorial is up. We are going to cover a bunch of mapping theory, as well as create the first map in our example game: A Mountain Village. This one is huge guys! Much too large to put into a blog post. This blog post will include the first 3 pages of the full 16 page tutorial that can be download in pdf here. Its incredibly hefty in size, so I would suggest right click save as rather than opening it in your browser.
Now on to the tutorial preview: Continue reading
A few weeks ago we debuted a new promo video for RPG Maker VX Ace.
In case you haven’t seen it yet you can check it out below.
We just wanted to take a minute to thank Sinchross for making such an awesome promo video for us! In case you missed it, Sinchross was the big winner in our “Hit the High (Ad) Spots” contest . If you want to see more of his work, check out his rpgmaker.net game thread.
Thanks again Sinchross!
The RPG Maker Team