Thinking Outside the Box: Challenge 1

in Tips and Tricks

So what do you think the most important skill is to making a game with RPG Maker?

If you read the title of the blog post (how did you get here if you didn’t) you can guess what I think it is: The ability to think outside the box. There are lots of ways to think outside the box: You can think of a way to tell a story that isn’t the norm or a gameplay mechanic in a way that it wasn’t originally intended, but in these challenges, what I want you to focus on is accomplishing things in the maker by using the structure of the program in unconventional ways.

Every so often, I’m going to put up a Challenge. The challenge will be issued in the form of a series of screenshots or a video with a description plus a list of restrictions to keep you from taking the easy way.

You can play by leaving a comment on the blog post with an explanation of how to theoretically accomplish the exact same  After a week is up, I’ll make another blog post, congratulating anyone who figured out a way to copy the screenshot, while doing a detailed explanation of how I accomplished the task. There really isn’t a prize for accomplishing it, other than stretching your brain and learning more about the program. And you know, the ability to rub it in other people’s face, which is always fun.

So, now that I’ve explained the game, let’s begin:

Challenge 1: FIGHT

Description: Look at the wall heights and thickness. Tile and a half high walls! half tile thickness! What sorcery is this?!

Restrictions: No parallax mapping. Everything is done with tiles alone.

Good luck!

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