Who doesn’t love a beast man? Who wasn’t a fan of Slade from Shining Force II, or Rico from Xenogears.
Well good news, soon (or now if you are reading this next week) you’ll be able to make your own beast men in the Character Generator with the Beast Man Generator Pack!
This pack takes a little more effort to use though, as unlike adding pieces, the RPG Maker MV character Generator only supports one body type at a time.
To get you started, let’s take a look at how to switch these out, so you can get going making your own beast man in no time!
First, you’re going to want to go to your RPG Maker MV program directory. This will be in different places depending on how you installed. On the Steam version, you can always right click on RPG Maker MV in your program list, hit Properties, go to the Local Files tab and then select “Browse Local Files” to find the folder. If you installed it from the standalone files, it should be wherever you told the computer to install it.
From there, open up the Generator folder.
See that bottom row of files? Basically everything but the gradient that isn’t a folder up there? We need to backup all of them, because that is what we are going to be replacing.
So make a Body Backup folder in there, and move all 6 of those files into it. Whenever you want to go back to using a regular body, you’ll just recopy those back into place.
Now that we have a backup, let’s open up the DLC. We’re going to grab those six files for the body type we want (choosing from Leo, Lizardman, and Werewolf), and replace them in the Generator folder.
First open up the Body folder, then the body type you want to use (in this example, Lizardman)
Copy these six files and overwrite the ones in the Generator folder. Once again, MAKE SURE YOU HAVE BACKED UP YOUR HUMAN BODY TEMPLATES BEFORE YOU DO THIS!
And boom, you’re done. You can now make the Beast man of your choice!
Just remember where you backed up your non-beast man files for when you want to go back!