RPG Creator for iOS: Quick Start

in Tutorials

So you’ve downloaded the program, opened it up, and are seeing the Engine for the first time. RPG Creator is not hard to use, but at first glance, there is so much to do that it can be a bit overwhelming. That is why we’ve prepared this quick start guide, to get you on your way to making your game, your way.

This won’t be a tutorial. It won’t explain how to do everything, but it will give you the basics of where to get started and how things work together. You can download the PDF version here.

The Title Screen


New/Open Project


  1. Slots – The amount of games you can create. You can have 3 at a time.
  2. Build / Open – Create a project in that slot or Open an existing Project.
  3. Delete – Delete a Project on its assigned slot.
  4. Download Sample Project – Allows you to download a tutorial project to a slot.

Download a Sample Project

  1. Click the Download Sample Icon.
  2. You will see the window below. Click on the install slot area and select one of the three. Be careful! This will overwrite any project in that slot. 3
  3. If successful, the sequence of events looks like this. 4
  4. Simply press Build/Open and the sample project is in!

The Map Editor


  1. Drawing Tools – 
    Tile Preview: Shows you the currently selected tile.
    Pen: Draws a tile. To start drawing a continuous line, you have to wait few tenths of a second while tapping (without moving the finger), then the editor will start drawing the selected tile while you swipe around.
    Fill Tool – Fills an area with the selected tile.
  2. Zoom Options – Changes the map zoom level. The zoom display level can be chosen from [1/1 Times], [1/2 Times] and [1/4 Times].
  3. Database – Opens the database options.
  4. Layers
    M – Toggles the ground layer.
    O – Toggles the upper layer.
    E – Toggles the event layer.
  5. Tileset Selection – Toggles the tileset selection window. You can press the up arrow or control how much tiles you want displayed by swiping.

Adding an Event

Toggle the event layer and click on a tile.


Add Event – Adds an event.
Starting Position – Set the start position of the player.
Vehicle Position – Set the start position of one of the vehicles.

The Event Editor – Page 1


  1. Event Pages – Allows you to add pages to an event. Press the Add Page button to do so.
  2. Conditions  – Adds conditions for events to be displayed, triggered and disposed. For more information, make sure to read the Help file provided in the program!
  3. Add Page – Add an event page.
  4. Delete This Page – Deletes the current page.
  5. Event Name – The event’s name. By default, its ID is displayed.
  6. Create – Creates an event page.
  7. Next Page – move to next event page.

The Event Editor – Page 2


  1. Graphics – The event’s graphic to be displayed.
  2. Movement Type – This checks how the event will move.
    Movement Speed/ Frequency – Determines fast the event’s movement.
  3. Condition for Event Execution – Determines how the event will be triggered.
  4. Display Options –
    Semi Transparent: Makes the event semi-transparent. Useful for ghost-types.
    Fix Facing Direction: Regardless whichever direction the event is triggered, they won’t change their direction.
    Chest/ Door Animation: The event animates like a chest/door. Use this if you plan to make chests or door events.
  5. Next Page – move to next event page.

The Event Editor – Page 3


Event Execution Detail is the window where you will enter Event Commands. Because there is so much of them, please refer to System -> Help -> Event Command Help


Database – Page 1


  • Map Settings – Opens the Map Settings Menu. This allows you to adjust the map’s width, height and so forth.
  • Maps Manager – Toggles the map tree and lets you change the current map.
  • Database – Access the game’s database which contains characters, items, etc.
  • Tileset Settings – Allows you to adjust tile collisions and their terrain. This also allows you to set the current map’s tileset. Just press OK and it will change.
  • Terrain Settings – Toggles the Terrain window and set special properties to them.
  • System – allows you to close the project, deploy your project, test play and access the helpfile.

Database – Page 2


  • Characters – Add, remove and modify your playable characters.
  • Skills – Add, remove and modify skills for your characters to use.
  • Items – Add, remove and modify items for your characters to use.
  • Enemies – Add, remove and modify all the mooks and enemies your characters will face!
  • Enemy Units – Set, remove and modify enemy groups and battle events.
  • Attributes – Also known as Elements, allows you to set, remove and modify attributes that your skills and equipment. This also allows you to change their damage modifiers.
  • States – Add, remove and modify states to be inflicted to your characters and enemies.
  • Terms – Add, remove and modify text displayed in the game’s menu, battle log, shops, etc.
  • System – allows you to modify elements of your game such as the Title Screen, Window graphic, etc.

Everything Else

You can make a simple game with just a little bit of knowledge, but the more you learn, the more your game can grow. Here are some tips that should help you out.

So get out there, and be the game dev you’ve always wanted to be!

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