How To Make A RPG In Less Than A Week Part 1: COMMIT

in Tutorials


by Artbane

How many members here have talked about developing a game but never did? Or started a project only to have it rot on their hard drive never to be released? Probably more than a few. Many members here do have a game in them. The problem is many want to have made a game, but not many want to actually make one.

Probably one of the biggest killers of game projects is time. The longer your project is in production, the less chance it has of being finished. I can understand that some people want to work on epic 30-hour productions (Believe me, I’ve done it and it took SIX YEARS!!). And I’m not going to dissuade people from doing that. Make the game you want to make. But consider first working on a vertical slice of your game that you can get out to players to help validate your ideas.

Master of the Wind took 6 years to develop! Talk about commitment.

Personally, I don’t plan on making big games (again) anytime soon. They become bloated and messy as production goes on and usually by then my inspiration is long dead. The last project I worked on took about a month and it’s probably my most cohesive work yet!

Developing a game fast gets it out to other people faster. Not only do you get feedback earlier but also the satisfaction of having something completed. As you boost your confidence in game making, it will become easier to tackle bigger projects. Or maybe you’ll be like me and want to produce more shorter games.

A fast development process also is usually good for the quality of your game. When you can just flow your subconscious mind starts to take over. Distractions just melt away. You’re no longer overanalyzing things. It’s like the game is making itself.

If you want to make your goals, then stay focused and develop quickly. Staring at the map editor and making a few tile changes per hour is simply not productive.

This article series will be about helping to foster a new outlook on game making. The goal is to develop fast and quality games. I wouldn’t consider these shortcuts. You still need to do the work. But once you have a process, game making should become easier, quicker and even more fun!

In the next article, I’ll cover inspiration to help get you started. In the meantime, why not share about some projects you’re working on or want to work on in the comments section below.

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