DLC fixes: Degica Dream Pack MV ー Modern

in Announcements, Resources

Hi, everyone, just a short update today, as we update one of our packs to fix some small errors!

The Degica Dream Pack MV ー Modern is being updated to fix errors in DDP_M_room_B!

If you have already purchased this pack, Steam will update your DLC purchase for you, or if purchased through our site redownload through the store!

Be sure to replace the file in any active projects with the new version! That’s all for today, good luck on your current gamedev!


It may be Winter here in real life, but something big is Falling! Let’s get this release day started with something from a fan favorite creator!

FSM: Autumn Woods and Rural Tiles is here! It’s FSM. Need I say more? It seems my bosses think I should, so let’s talk about what’s in the pack: 16 unique tile sheets in 2 variations (night, day), 22 character sheets of things like doors, entries, fire, and more, and a sample game and guide to all get you started!

Read more on the RPGMakerWeb Store and on Steam!

And speaking of FSM, the FSM Wood and Cave Tiles has gotten an update!

We’ve fixed an issue with Leaf Tiles not matching properly in the following tiles: fsm_Forest01_C, fsm_Forest01_D, fsm_Forest01_E. fsm_Forest01n_C. fsm_Forest01n_D, fsm_Forest01n_E. If you already have this pack, redownload it from your account to get the new versions!

And for our second pack for the day, Japanese Anime Voices: Female Character Series Vol.5 is here! Much like the last 4 volumes, this set of 126 simple Japanese phrases adds yet another female voice to your game, but unlike the previous packs, this pack is designed specifically for tomboy characters!

Read more on the RPGMakerWeb Store and on Steam!

And for our Deal of the Week, get 50% off the JSM Futuristic Music Pack until January 30th!


Restrictions: Limited Move Sets

in Design

Everyone wants to make wide open games, the more a player can get, the better. But is it?

Sometimes, restrictions are good. To illustrate why, I’m going to use a single restrictive mechanic from a recent fantastic Switch RPG: The Limited Move Set.

What I mean by limited move sets, is that your characters can only learn a set number of moves, and if they want to learn a new move, they must forget an older one. That’s right, I’ve been playing Tokyo Mirage Sessions. What game did you think I was talking about?

So what makes this restriction a good design? Let’s take a dive in:

It Creates Choice

One of the problems with a wide open game where the player can “have” everything, is that the players never have to choose. A quote I heard a long time ago, and have taken to heart is “A game is a series of interesting decisions.”

Some decisions are hard… some not so much.

There is no decision in a lot of games, you just continue to acquire more. Limiting the character’s move sets means they have to make tough decisions, do they keep that debuff, or do they get another element attack spell to hit more weaknesses?

Those Choices Drive Specialization

One of the things I’ve noticed with only 6 active moves for each character is that it makes me specialize my characters more. And those specializations are my choice. If you can keep every move you ever learn, then you either end up with specialized characters that are defined by the game creator, or you end up with very versatile characters.

Who needs defense, healing, or utility when you can just pummel your foes?

A character that has good healing and good attack moves, you can choose which one to focus more on. That makes your character specialized the way YOU want it, rather than the way the game creator decided that character should be.

Specialization Drives a Focus on Team Composition

Having to choose how to specialize characters means that you can’t just think in terms of “these are the best characters” when making your party. Instead, you have to focus on how they interplay with each other. With a lot of generalists, any group of characters can succeed.

Probably should have remembered to put in a healer…

But now you have to think about how to cover each characters weakness. You need healing and damage, and possibly support skills depending on the game and difficulty. How will your team work together as a whole?

Extra: It Makes Items More Relevant

The other 3 points are one line of thought, but for an extra touch of design goodness I’ve noticed is that I use more items. In most games, I horde items to the end, never using them because “what if I need them?”. Or just selling them all to buy better equipment.

But having only 6 moves, I’ve found myself resorting to items to cover weaknesses. Only have 1 healer in and they aren’t going before the boss does again? Healing items. A cure poison skill is so specialized as to never be a good option for one of your 6, but carrying cure poison items is perfect.

Actually buying items in an RPG? What is this?

Items are often overlooked in battle system design. These restrictions bring them back into use.

So what do you think about Limited Move Sets? Any additional advantages you can think of? Do you use them in your game? What other restrictions do you think create more interesting decision space? Join us in the comments below!


Time keeps marching on, and that means another release week. Come everyone, to the future!

Adding on to the Futuristic Cities pack, the Futuristic Cities: Robot Expansion pack is set to add… well robots to your game! 17 unique robot designs with everything from small and cute to big and beefy. Plus doors, moving gears, and more!

Read more on the RPGMakerWeb Store and on Steam!

The Japanese Anime Voices series is here again, with Japanese Anime Voices: Male Character Series Vol.2! Another 126 phrases for a new male character. Give your hero a voice today!

Read more on the RPGMakerWeb Store and on Steam!

And for our Deal of the Week, its the perfect time to dive in on Futuristic Cities, 25% off to go with the new Robot Expansion!


It’s a NEW YEAR and that means the beginning of a whole new year of RPG Maker releases! For our first release day of the year we have two new audio packs to enhance your game.

First up, to compliment the Female Character Series, TK Projects has started their Japanese Anime Voice Male Character Series with its first volume! 126 common voiced phrases delivered with the skill of a professional Japanese voice actor.

Read more on the RPGMakerWeb Store and on Steam!

Next up we have a brand new soundtrack to bring the nostalgia of one of the most respected time periods of console RPGs! The 90’s Golden RPG Vibes music pack features 12 new tracks inspired by the titans of SNES RPGs.

Read more on the RPGMakerWeb Store and on Steam!

And finally, for our Deal of the Week, 50% off Fantasy Tiles – Elves!


Hi everyone, we hope you are enjoying the holidays! Today, we have some changes to a few packs that we’d like to tell you about.

First up, almost all of the materials by the Time Fantasy creator are getting an EULA update. All of the following packs are now allowed to be used in Non-RPG Maker Projects:

  • All Time Fantasy packs other than the Time Fantasy Resource Pack & Time Fantasy Sideview Animated Battlers
  • Future Fantasy
  • Omega Modern Graphics Pack
  • Pixel Animations
  • Old School Modern Graphics Pack 1 & 2

In addition, we have updated and fixed the OGG files in the Shrouded Wonder Music Pack.

These updates are on both Steam and on RPGMakerWeb. Steam should automatically update your files, for the RPGMakerWeb Store, please sign into your account and redownload the packs!


It’s Boxing Day! But for some reason they want me to put away the gloves and stop hitting people… Aaaanyway, it’s the last Thursday of the year, and that means the LAST RELEASE DAY BEFORE 2020!

But also remember, the Winter Sale Continues into the New Year, so you can still head over to the RPGMakerWeb Store to enjoy huge discounts on RPG Maker products! But enough of that, let’s look at our new packs for the week!

First up, be sure to check out the RPG Character Pack! 16 new characters with everything you need to build a game around them. Walking sprites, static enemy battlers, sideview animated battlers, emotion face sets, bust images, and even a bonus extra large 3600×4800 full-character graphic for every single one!

Read more on the RPGMakerWeb Store and on Steam!

Have a classic retro game on your plate that needs some new sounds to match the old school pixel art? Then the 8-bit Action Music & SFX Pack might be the perfect fit. 20 new tracks and 150 new SFX that would feel right at home in a classic action game!

Read more on the RPGMakerWeb Store and on Steam!

No Deal of the Week this week, but that is because there are deals all over the site with the RPGMakerWeb Winter Sale! Have a happy new year everyone! No new releases next week, but we’ll be back on January 9th!


RPGMakerWeb 2019 Winter Sale + 2 New Voice Packs!

in Announcements

Tis the season to be jolly, and with the 2019 RPGMakerWeb Winter Sale starting, you have plenty of reasons to be jolly! Up to 80% off RPG Maker Engines and Resources. What gift do you want to get your friend, or perhaps yourself! Be sure to head on over to the store and see what you can find!

But its also… release day, which means two new releases are hitting the store as well! Let’s take a look at those.

The fourth pack in the series, Japanese Anime Voices Female Character Series Vol.4 adds 126 more common sentences and phrases performed by professional Japanese voice actors!

Read more on the RPGMakerWeb Store or on Steam!

But what if those characters got bit by a Zombie? What then? Well, in that case it is time for the Zombie Voice Pack! 146 voice lines to get your zombie game going from silent to terrifying!

Read more on the RPGMakerWeb Store or on Steam!

Check out these two new packs and all the things on sale in the 2019 RPGMakerWeb Winter Sale today!


Whats Up With the Blog?

in Announcements

Hi everyone! For those of you who keep up with the blog, I’m sure you’ve been asking yourself for the last week or so: What is going on over there? First it just turns into a white screen, and now it’s missing a ton of stuff from the last few months!

Well, trust me, as the person who writes all that stuff: Oof.

First up, we had a technical error that wiped out all our CSS and corrupted a lot of our recent blog posts. We’re still not entirely sure how this happened, but not only that, our backups were severely out of date!

We got everything fixed and moved to a new server, but all that content is still, unfortunately, missing at this time. If we’ll ever be able to recover it, we’re not entirely sure, but it’s time to move FORWARD, with an eye towards keeping more backups and getting more out there.

Thank you for your patience, and keep on keeping an eye on this blog for more design articles, release announcements, and RPG Maker News!


One final release day for August, and its a HUGE one. Five new packs to give voice to your game!

And by that, I mean literally, let’s add some voices to those adventures!

First up, we have our two Heroes and Villains Voices English packs! Nearly 300 voice lines, male, female, hero and villain to add to your game.

Between these two packs, you’ll have plenty to spice up your battles and journeys with plenty of common phrases to bring voice to your characters!

Listen to some samples and learn more in the links below:

Vol 1: RPG Maker Web Store | Steam
Vol 2: RPG Maker Web Store | Steam

But maybe you want to bring the Anime or JRPG feel to your game, an easy ask with the Japanese Heroes and Villains Voices Packs!

These three packs contain 550+ lines for heroes and villains.

Covering a wide variety of common situations and exclamations, these lines are easy to integrate into your project.

With these voices, you can easily add that extra JRPG flair to your game.

Listen to some samples and learn more in the links below:

Vol 1: RPG Maker Web Store | Steam
Vol 2: RPG Maker Web Store | Steam
Vol 3: RPG Maker Web Store | Steam

And for our Deal of the Week, 50% off of Animations Collection I: Quintessence!