HumbleBanner

Right now, you can get a massive deal on just about everything RPG Maker over on Humble Bundle, but that deal is running out fast! You have just one day left to get a whole lot of RPG Maker, for not a whole lot of dough! Every gamer has dreamed of making their own game, and with this Bundle, they get a massive head start. So buy one for yourself, or maybe buy one for a friend or family member.

So what is included in The Humble RPG Maker Bundle?

ALLRPGMaker

First, how about EVERY RPG MAKER VERSION ever released. 2000, 2003, XP, VX, VX Ace, MV, no matter which is your preferred maker, you’ll have it. And remember, you have the license to use any RPG Maker resource in any other RPG Maker! MV may be the latest and most powerful version, but a lot of the older editions are still fan favorites of the RPG Maker community! Whether you prefer the simplicity of RPG Maker 2k3, the artstyle of RPG Maker XP, or the Javascript Plugins of RPG Maker MV, you’ll have the RPG Maker for you.

ALLDLC

A ton of RPG Maker VX Ace and MV DLC. So much I don’t want to even count it. Each of these 5 main packs offered in the Bundle contains multiple DLC, with resources mixed among music, sprites, tilesets, and more! In addition, we are throwing in an exclusive RPG Maker DLC just for the Humble Bundle! With all these resources to play with, you should have a great jumping off point for any game you want to make!

IGMC

And remember: Every sale of the Humble RPG Maker Software Bundle makes the Indie Game Maker Contest prize pool grow! And you still have time to join! Make a game and enter before November 5th! Even if you don’t win, don’t you want to be able to say you’ve made a game?

The seconds are counting down on the Humble RPG Maker Bundle, so don’t delay, pick it up today! Because wants it hits 1pm (PDT) tomorrow, it will be too late.

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7l0mIW

The IGMC continues to march forward, and we hope you are making fantastic progress on your entries!

One thing I have noticed with the IGMC, is that making games quickly is very very different from making games at your own pace. A fast deadline, like, a month, such as some contest that is really super cool where the prize pool just went over 20k recently, means you have to approach a game very differently.

On your own time, you can work on whichever parts strike your fancy, when on a deadline you need laser focus.

Myown

When left on my own, I tend to do a lot of mapping first.

So what do you need to focus on? Should it be writing, should it be graphics, should it be music…

The way I see it, your first goal is two things: Nail down your gameplay, and then quick prototype that gameplay to make sure you can make it happen.

Every other thing is for naught if you can’t make something happen that you need to happen. Work on proof of concept of any event systems. Make sure the plugins you are using create the effect you want when combined (and that they are compatible at all!).

Use placeholders. Keep the writing to a minimum. Writing is always something you can add. Graphics are always something you can add. If you have planned your game around a mechanic that you can’t make happen, that is a LOT to go back and redo.

Meh, I can put something here before I hit publish.

Meh, I can put something here before I hit publish.

This isn’t to say that mechanics are the most important thing. In my opinion, the best games meld together their mechanics and storytelling. One informs the other which informs the other in and endless cycle. So, if you try to tell a story that you can’t back up with mechanics, your game will fail.

Prove you can build the mechanics you need to support the story you are making. If you can’t, adjust the story to the mechanics you can make.

Just be sure to learn what it is you can make, as soon as you can make it.

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Humble

The Humble RPG Maker Bundle just got better, with fantastic new additions to the beat the average tier!

So pull out your wallets, and help support charity and the 2017 IGMC while getting everything you had seen when the bundle went up, but also:

rpgmakerxp

I know you were probably asking yourself where this was when the bundle first dropped. The first RPG Maker ever officially released in English, and still the fave of many a practitioner of the ancient art of gam mak (the art of making games), RPG Maker XP is here to shine.

DeadlySin

Also joining in on the fun are Deadly Sin 1 and 2, from Dancing Dragon Games! With Echoes of Aetheria and Skyborn already in the bundle, this gives you a one-stop shop for all of the Dancing Dragon games! On top of being fun games, Deadly Sin 1 – Echoes of Aetheria is a perfect representation of the progress and evolution of RPG Maker and game design skill that you too can achieve!

And finally, the Wood Stone and Steam DLC Pack! Featuring fantastic tiles and music, from Pirates to Steampunk, to the dead of Winter! Watch the youtube trailer above for a full list of the fantastic assets included.

Of course, don’t forget the Indie Game Making Contest! Make a game in a month, and compete with RPG Maker Users from around the world for a chance to win a huge cash prize.

7l0mIW

So make sure to tell all your friends, the more bundles sold, the higher and higher the prize pool for the IGMC goes, and the more you can potentially win!

 

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7l0mIW

So the IGMC has begun, and everyone is working away on their projects!

And if you aren’t, the clock is ticking! (And speaking of the clock ticking: Best to go ahead and pick up that awesome Humble Bundle now! Fund the IGMC and get a ton of great RPG Makers and DLC!)

So of course, the best thing to talk about is how to make a short game. I’ll be doing more of these articles as the contest goes on, but the first one I think this one is the most important.

The biggest secret to creating a short game is to plan a short game.

Now, I know, this is a kind of “Well, duh” comment, but you have no idea how hard that can be. It is too easy to have an idea, write it down, and suddenly it takes up an entire notebook, spans 30 years of in-universe time, and has over a hundred characters.

Good thing I installed all this server space for my game idea! (Look, I have to get images in here somehow, and Planning is incredibly hard to make visually interesting. Bare with me here).

Good thing I installed all this server space for my game idea!

You have to keep it small.

Pick one central idea. Pick one situation you want to deal with. This could be an external situation, such as a single battle in a war. Or maybe something a bit more personal. Maybe a father and son working through the issues that left them estranged for the last 20 years. Or maybe something not even in the story. A single mechanic. Or a specific art style.

Take that one thing, and plan everything around it. Make sure anything that doesn’t serve that thing is streamlined out of your process. In an hour-long game. In a game that is made in less than a month, you don’t have time to explore more than 1, maybe 2 ideas. Maybe pick up a single “B Story”. Much like a 1-hour tv show, you will possibly have time for a second background idea, one that perhaps ties into the themes of the main story, but deals with something else.

Much like this Humble Bundle is a wonderful B-Plot to our IGMC. (I know I'm shameless)

Much like this Humble Bundle is a wonderful “B Story” to our IGMC. (I know I’m shameless)

But, you must resist the urge to let your plan sprawl. Keep the plan tight. Keep it simple. Focus on what you want your game to communicate, what you want your game to be ABOUT. Losing focus can lead to rambling. And rambling takes time, both to create, and to play.

So get that game planned, get that game made. And good luck to everyone out there competing!

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7l0mIW

We’ve taken a year off, but the Indie Game Making Contest is BACK!

This year, we are going to focus things down to just the RPG Maker series. So any legal version of RPG Maker can be used, MV, VX, 2k3, your choice!

You’ll have one month to make the best 1 hour game you can make, starting now, ending Midnight PST, November 5th, 2017.

You can check the full rules here.

But I’m sure you are really asking yourself is: What can I win?

The answer is cash. Loads. And loads. Of cold hard cash.

First place starts at $5,000 and it only goes up from there!

How does it go up? If you’ve played this game before you know the answer: An RPG Maker Humble Bundle!

Humble

The higher the bundle goes, the bigger the prizes go. So tell your friends, tell your family, tell random strangers on the street! Every time they buy the bundle, more money goes to charity and more money goes to lining the pocket of the IGMC 2017 winners!

So what is in the bundle? About everything RPG Maker you can imagine: Every RPG Maker, tons of DLC, an exclusive Bundle DLC, award-winning games. This is more materials than you’ll know what to do with!

Or maybe you know exactly what to do with it: Join the IGMC! And remember, every person who completes a game is a true winner!

1 comment

Countdown

in Announcements

It Has Returned

7l0mIW

17 comments

So your game allows the player to name their characters. But there’s a catch, you don’t want the player to name their main character with the same name as another character. Or worse, something unsavory. This tutorial is for cases like that.

  1. Create a text file of all the strings or phrases you want to ban from your game. For now I will go with “Ralph” and “Alex”
  2. Create a Common Event called “Name Input Processing”
  3. Create 2 Labels, One called START and One called VALID.

Now under the label START, and assuming you can only name one character and we’re going with Actor#1, put the Name Input Processing Command. Although this is optional and more about personal preference, I would put a Change Name command to set the name to blank. It should look something like this:

Code:
◆Label:START
◆Change Name:PLAYER1,
◆Name Input Processing:PLAYER1, 7 characters
◆Label:VALID

Insert a Conditional Branch with an else branch. Go to Page 4 and select Script. This is where we will insert the following code:

Code:
/BANNEDSTRING/i.exec($gameActors.actor(ID).name())

So, since one of our banned strings is “Ralph”, it should look like this:

Code:
/ralph/i.exec($gameActors.actor(1).name())

And under the else command, just copy and paste this conditional branch and change “Ralph” to “Alex”. You will end up something like this:

Code:
◆Label:START
◆Change Name:PLAYER1,
◆Name Input Processing:PLAYER1, 7 characters
◆If:Script:/ralph/i.exec($gameActors.actor(1).name())
  ◆
:Else
  ◆If:Script:/alex/i.exec($gameActors.actor(1).name())
    ◆
  :Else
    ◆
  :End
  ◆
:End
◆Label:VALID

As long as the strings “ralph” and “alex” are present, it doesn’t matter what the case (upper or lower) of the name is, the system won’t accept it.

Now just above the Label: VALID, add a Show Message command that says something along the lines of “That name is already taken.” and add a Jump to Label START. Then on the very last “else” of your conditional branch, add a Jump to Label VALID. By the end, your event command should look like this:

Code:
◆Label:START
◆Change Name:PLAYER1,
◆Name Input Processing:PLAYER1, 7 characters
◆If:Script:/ralph/i.exec($gameActors.actor(1).name())
  ◆
:Else
  ◆If:Script:/alex/i.exec($gameActors.actor(1).name())
    ◆
  :Else
    ◆Jump to Label:VALID
    ◆
  :End
  ◆
:End
◆Text:None, Window, Bottom
:    :That name is already taken.
◆Jump to Label:START
◆Label:VALID

And that’s about it! Now you just need to put it inside an event like this:

Code:
◆Text:None, Window, Bottom
:    :You want to name your character?
◆Common Event:Name Input Processing
◆Text:None, Window, Bottom
:    :That's a really nice name \n[1]!

Thank you @Shaz for helping me figure this out.

Find the original tutorial, and discussion, on the forums here!

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Back-to-school-email

The RPG Maker MV School Project is live!

The RPG Maker MV School is set to be a perpetually growing community project, an RPG Maker game that teaches you how to use RPG Maker. With lessons created by our community manager Touchfuzzy and from many many around the community! The school will also be teaming with students and faculty that represent you the users!

You want to be involved? There is plenty you can do to help out, from art (we need a title screen!) to music (who doesn’t think this project deserves its own theme music), to lessons, to just being a part of the school as a community character!

There will be prizes (to be announced!) and you can learn all about how to join in on the fun, and download the base project here!

1 comment

Back-to-school-email

It’s that time of year again, where all the students file their way despondently back into the classroom to listen to more boring lectures! And all the parents get to be happy that their kids are out of their hair!

And here at RPG Maker Web, we are huge fans of education, and using RPG Maker to learn! That is why we’ve decided that this is the perfect time to hold an RPG Maker Back to School sale! Most back to school sales will net you a few notebooks and a whole lot of college ruled paper, but this one will land you something much better:

Nearly everything RPG Maker is 30-50% off right now on the RPG Maker Web Store!

And, in the back to school spirit, it is time to announce our new community project: The RPG Maker MV School!

This will be a community built game, led by the RPG Maker Community Manager… Me! It will be about a brand new student “The Student” who comes to the RPG Maker MV School, which is right what it says on the tin: A school for learning RPG Maker MV. But there is more to the school than that! It is built on a nexus of time, space, and even dimension, and it itself grows and contracts to meet the needs of its students and faculty. One floor might look like your standard old school:

Front Lobby

While the next might be a cave, a starship, or even a… whale? Our imagination is the limits.

And you can help make this project all it can be in one of two ways, or do both!

You can make lessons for it, or you can just submit yourself to be an NPC! If you make a lesson, you get to put yourself in as the teacher, all other NPC submissions will be either students or non-teaching faculty. To learn more, head to our forums here!

So hit the store, grab those packs we know you’ve been eyeing, then head to the forums to immortalize yourself in our Ongoing MV School project, either as a student or really step it up in order to be a teacher!

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Realism vs Fun

in Design

One thing I’ve noticed in video games, as the systems they are on have become more and more powerful, there has been an urge to create more and more realistic games.

And realism can be good! In the right places, at the right doses, in the right game.

But, sometimes, it feels like games insert “realism” into games where it doesn’t fit.

Not the world of gritty realism (RPG Maker DS Resource Pack! On Sale until 9/6/2017!)

Not the world of gritty realism (RPG Maker DS Resource Pack! On Sale until 9/6/2017!)

Are you making a gritty simulationist game where getting from town to town alive is supposed to be a challenge? Then maybe all those hunger/cold/weather/camping mechanics are a good fit. They create the main challenge of the game.

Are you making a high adventure game with world-altering magic, dragons, etc. Maybe it isn’t the best fit. (I mean seriously we have spells that can nuke enemies the size of a skyscraper but no one found out how to cast a spell that can keep us warm?).

Realism shouldn’t be included in a game for realism, realism should be included in the game because it makes the mechanics of the game better, or adds to the feel of the game. Are your characters supposed to feel like they are scraping together whatever they can? Then a system of equipment degradation adds to that sense of improvised gear. But adding equipment degradation to a game where you are wielding legendary weapons… it feels very off. It just adds a nuisance layer to the mechanics that doesn’t need to be there.

This is much more where I would expect to run into simulationist mechanics. (Medieval: Diseased Town Resource Pack)

This is much more where I would expect to run into simulationist mechanics. (Medieval: Diseased Town Resource Pack)

What do you feel about realism in games? What is a situation where you could see implementing a simulationist mechanic? What is a situation where a simulationist mechanic felt out of place? Tell us in the comments below!

2 comments