It’s Valentine’s Day, and love is in the air! And do you know what we love: Boss Fights. So let’s show off our release for the day:

Gathering together all the big baddies from Tyler Warren’s other packs, plus one new Super Boss, the Boss Fight pack is excellent for those without his other packs who just want to pick up the big bosses. The 50+ bosses each include a range of sizes, plus a 7 color pixel version.

Learn more in the RPG Maker Web Store, or on Steam!

And then, of course, our deal of the day, the Valentine Tile Pack for MV for 15% off!



Its a wonderful Thursday, and we have a wonderful set of releases in store for you!

Inspired by the older Winter Wonderland Tile Pack for VX Ace, the Winter Tiles pack is perfect for making your snowy outdoors and toasty indoor maps of the cold season. The characters in your game can celebrate Christmas in style, so Let it Go!

Learn more in the RPG Maker Web Store, or on Steam!

Ready to journey to exotic lands, dangerous jungles, lonely deserts, haunted forests and more. From Ayato Sound Create, Fantastic Journey will take you around the world and further with 22 new tracks to bring atmosphere to your world.

Learn more in the RPG Maker Web Store, or on Steam!

And let’s round this post out with our new Deal of the Week! The Skyforge Battlepack for 50% off!


With the release of the Resident Evil 2 Remake by Capcom (a wonderful game, many, many kudos to the Resident Evil team in recreating one of my favorite games from my childhood), I’ve been spending a lot of time thinking about Survival Horror games.

Specifically about the style of survival horror games created by the old style Resident Evil games. Which focus on two things: Resource Management and Puzzles. Today let’s look at the puzzles in Resident Evil 2 Remake (there may be some light spoilers involved in showing puzzles or that puzzles exist. I’ll do my best not to show solutions though!).

I think that one of the keys to making the puzzles in your game memorable is to make them just hard enough that they provide a bit of challenge, and then providing a variety of different styles of puzzles.

The simplest kinds of puzzles, that barely count as puzzles in my opinion, is the “find this object to put into this lock”. They are good for pacing and maintaining pathing through your game, but they don’t really engage the brain. It’s just “oh, I remember where I can use that.” Of course, these aren’t always locks, but it is the same idea, find object to solve problem to open new area. It could be bolt cutters, or a crowbar, or even finding a roll of film that shows a combination for a combination lock when developed. There is no actual thought to these, it is just a linear progression to reward the player for being observant.

The next are what I call physical manipulation puzzles. This is where you are given physical objects, and you have to interact with them in some limited way so that the pieces create a specific state. And this first real type of puzzle will start a theme for good survival horror game puzzles: You don’t need any outside knowledge to solve them. All information to solve them is provided by the game themselves.

An example of of a physical manipulation puzzle from the new remake of Resident Evil 2 would be the block puzzle from Sherry’s segment.

With this puzzle, you take the blocks, and you have to reconfigure them so that all of the half-symbols match up. It’s a classic puzzle of this style. It doesn’t take a lot of mental gymnastics, but it does take a little bit of time and can be sped up with a bit of logical thinking. (first find a circle square combo to go in the left most section, etc.)

These kind of puzzles tend to not be that hard though unless they involve tons of pieces. They are best used for pacing of the puzzles in your game. If your game is 10 hours long and it turns out that it only has 2 giant puzzles, then people will stop thinking of puzzles as a major part of your game. Putting in a lot of smaller puzzles like these can really keep the puzzle feel going all game.

The next type of puzzle that I find is pretty common are Math Puzzles. Now, when I say math puzzles, everyone is thinking about getting out a pencil and paper and doing equations, but that isn’t really the case all the time. Basically, most types of puzzles that involve amounts of things are really math puzzles at heart. Take for example the breaker box puzzles used to turn on the power in several sections of the Resident Evil 2 Remake.

Each switch when turned to the on position moves the needle on the left and right display a set amount based on that switch. You just have to find which combination of switches will move both of the needles exactly into the red zones. It’s all simple edition, all you need to do is assign a variable a and b to each switch, and then find the combination of variables that makes a and b add up to the right amount.

Math puzzles, again follow the same pattern of not requiring outside knowledge to complete. and as far as difficulty, range from very simple (like the breaker box puzzles), to incredibly complex depending on the number of variables involved, or by combining in elements of manipulation puzzles into them. I find math puzzles can easily be large, central puzzles in a game, though the Resident Evil 2 remake didn’t use them much.

Another type of puzzle is the logic puzzle. I’m sure you remember them from back in elementary school, and every brain teaser book that is out there. “If Billy is taller than Sam, and Sam is the same height as Jill, and etc.etc.etc.” These just give you a bunch of true statements, and you have to combine them unto a solution that makes sure that all of those statements are true.

An example of this from Resident Evil 2 Remake? The Chess Plug Puzzle.

These can be as easy or hard as you want them to be, and are good for fillers or for huge setpiece puzzles depending on how you want to use them. In fact, the above puzzle, according to their online stats, is the puzzle that most people spend the longest on in the game. (This may be because they are also counting finding all the pieces though, I can’t tell for sure).

Again, this type of puzzle does a thing I think its very important: No reliance on outside knowledge. You just have to know the information the game gives you. Analyze the statements, make them all true. That is it.

The last type of puzzle that I remember being used in the remake was hunting puzzles. This is where you are told you need a specific piece of information, and you are then told to go hunt for it with some clues about where they will find them. These are good for getting people to explore the environment of your game and put them in dangerous situations. They are very similar to the key puzzles that I barely consider a puzzle, but here, the clues elevate them to a puzzle.

In the Resident Evil 2 Remake, a good example of this is Leon’s desk, which was locked as a sort of party game for his first day on the force by his squadmates.

This one is fairly simple, and only requires you to look around in the room it happens in (you need to find all their nameplates to get their names), but these kind of puzzles can give you clues that send you all across the game to solve. Or even require you to run solve other puzzle types to get the information.

These types of puzzles I find are good for combining the results of a lot of other events in your game into one big set piece to solve. In fact, the Medallion hunt throughout the first section of Resident Evil 2 is a big set piece that is also based on this type of puzzle. You get a notebook at the beginning telling you that they are all in statues, and you are sent to find the statues.

The two things I learned about puzzle design from the Resident Evil series is

1. Variety. Use a lot of puzzle types, those included here, or even others like cipher puzzles, and use both big and large puzzles throughout.

2. Limit Outside Knowledge Needed. You should include as much of the information possible to solve your puzzles IN THE GAMES. Requiring knowledge of things outside of the game turns it more into trivia or googling than a puzzle.

What did you learn about puzzle design from the Resident Evil 2 remake, or from the series as a whole? Join us in the comments below.


Let’s finish off January with a stellar release week. Two new packs to enhance your projects have just hit the store!

First up, we have the Heroine Character Generator 3! Much like the first two packs, this is focused on giving you even more options when using the Generator. With 20 new clothing sets, 8 new accessories, 4 new front hairs, and 4 new rear hairs, you’ll have more options than ever before!

Learn more in the RPG Maker Web Store, or on Steam!

With Emotional 3: Tragic Love, Richard John S again brings us a soundtrack filled with feelings. 15 tracks feature expressive solo string passages and emotional vocal tracks, ready to enhance the emotional wait of the scenes in your game!

Learn more in the RPG Maker Web Store, or on Steam!

And to finish out our release week, enjoy the Rebel Rapture Music Pack for 50% off until February 7th in our Weekly Deal!


The RPG Maker Web Winter Sale continues!

Continue to enjoy huge discounts store wide! Sale Ends at the close of the month, so don’t miss out!

But what new toys do we have for this release day?

26 tilesets, over 100 Character Sprites and Face Graphics, 16 fully animated sideview character battlers, 59 sideview enemy battlers, and much much more. Jason Perry brings us a huge collection of pixel style art for a modern game. Everything you need to make your game is here, all you have to do is follow the link!

Learn more in the RPG Maker Web Store, or on Steam!

If there is one thing we know is in vogue right now, its retro style games. And TKProjects has released the perfect soundtrack for the retro game currently rattling around in your head! 24 tracks of chiptune goodness for fields, dungeons, battles, and more!

Learn more in the RPG Maker Web Store, or on Steam!

These two packs and more await you on the RPG Maker Web Store, and don’t forget to pick up everything you want in the Winter Sale before the clock strikes midnight January 31st!


It’s winter! It’s time to get out the snow shovels and scrape the ice off your windshield! Or instead, you could just stay inside in the warm warm central heating and make some games! (Personally, I’d rather do the latter)

And to help you along the way its time for the RPG Maker Web Winter Sale!


Huge discounts site wide on engines, tilesets, battlers, music, sound effects, and everything else you could possibly need to make your dream game a reality!

But that’s not all, cause it’s releeeease daaaaay~! Which means three new packs hitting the RPG Maker Web Store, and the Steam Store at the same time! Let’s take a look!

Something Ancient rises to take its place again among the top RPG Maker tilesets! Ancient Dungeons Base Pack is now available for RPG Maker MV! Resized and intensely edited to fit RPG Maker MV’s larger tile size, you can now enjoy the fan favorite Tileset in the latest version of RPG Maker!

Learn more in the RPG Maker Web Store, or on Steam!

Tyler Warren is back again, with a 3rd set of Pixel Style Battlers! 93 Monsters in 7 Palettes, in 4 different sizes! Together with the first two sets, you will have tons and tons of monsters to use for your retro game!

Learn more in the RPG Maker Web Store, or on Steam!

From Five Happiness, Eberouge Background Image Pack 1 comes with 33 Fantasy background: a valley, mountain, ruins, riverside and more. This pack is perfectly suited for your Fantasy and Adventure style games.

Learn more in the RPG Maker Web Store, or on Steam!

And that is it for this weeks releases! And don’t forget our Winter Sale! Head over to the store, and jump in on all those deals! Don’t delay, SALE ENDS FEBRUARY 1ST!


New releases are back! With a couple weeks break for the holidays, its time to jump back in with stellar releases. Let’s see what we have for today:

From Ayato Sound Create, Gandharah features a mix of middle eastern instruments and sounds with modern synthetic textures and percussion, creating a beautiful weave of atmosphere, perfect for desert temples, bazaars, and more.

Learn more in the RPG Maker Web Store, or on Steam!

New from Cryptogene, Monster Evolutions: Battler Pack 1 features 5 creatures, with 5 evolutions each, facing in 4 different directions, in 2 different styles, in 4 different sizes plus with vector svg files for perfect scaling to whatever size you want!

Learn more in the RPG Maker Web Store, or on Steam!

Over on Steam, on top of this weeks new releases hitting the store instantly, we have one additional DLC making its way onto the store:

And to finish off our first release week of the new year, a fantastic Deal of the Week! 50% off Sci-Fi Battlebacks until Jan 17th!


It’s the last release week of the year, so let’s make it count!

Up first, from Michael Rookard, Fantasy Battler Pack 1! 28 Sideview Battlers designed for a fantasy RPG! Hobgoblins, ogres, lizardmen, and more ready for your PCs to conquer!

Learn more in the RPG Maker Web Store, or on Steam!

Next up, from TK Projects, Adventure of Fairies Music Vol.1! 25 background tracks and 11 music effects designed with a high fantasy adventure, this pack is perfect for some Fairy magic!

Learn more in the RPG Maker Web Store, or on Steam!

Drama, romance, comedy, and more, our final pack for the day, the Storyteller’s Music Pack Vol.1, 20 bgms and 20 music effects designed with the Visual Novel in mind comes to you from Joel Steudler!

Learn more in the RPG Maker Web Store, or on Steam!

In addition to all 3 of our new packs hitting the Steam store, we also have 4 more packs being added onto Steam as well!

And to finish up the day, our Deal of the Week! 50% off of Ancient Dungeons: Winter!


Another week, another release day, and this week we are focusing on some cool new packs for Visual Novel Maker!

The first of two packs from D3 Publisher, the TeikokukaiganKoibojo Collection (whew, say that 5 times fast) features 5 lead characters, and 10 sub characters, each with 11 expressions, 70+ backgrounds featuring 30+ locations, all to match the setting of the Russo-Japanese War.

Learn more in the RPG Maker Web Store!

Need something a little less real, but just as deadly? The Vamwolf Cross† Collection is fraught with supernatural murder, and your characters are on the case. With 5 lead characters, and 6 sub characters, and 71 backgrounds featuring 29 locations, you have everything you need to set up your own grisly supernatural murder mysteries!

Learn more in the RPG Maker Web Store!

Over on the Steam Store, we have three more packs jumping over to MV!

And for our Deal of the Week, grab the Magical School Music Pack for 25% off this week!


This week for release week we have a whole new series of packs for you to look at. So instead of introducing them to you one at a time, let’s look at them all at once!

The TOKIWA GRAPHICS Battle BG packs each feature backgrounds for 2 different locations, with tons of variations for time of day, ruins, open/closed gates and more!

With each pack focusing on a different style of locations, let’s look at each one separately for a bit!

TOKIWA GRAPHICS Battle BG No.1 Village/Field

Villages and Fields! Learn more in the RPG Maker Web Store!

TOKIWA GRAPHICS Battle BG No.2 Woods/Riverside

Woods and Riverside! Learn more in the RPG Maker Web Store!

TOKIWA GRAPHICS Battle BG No.3 Rocks/Cliff

Rocks and Cliffs! Learn more in the RPG Maker Web Store!

TOKIWA GRAPHICS Battle BG No.4 Dungeon/Cave

Dungeons and Caves! Learn more in the RPG Maker Web Store!

In addition, if you add all four of the new packs to your cart, you’ll get a 25% discount! That is like getting one of the packs for free!

Moving on over to our Steam Releases, this week we’re focusing on making your projects sound good, with more music, and voices as well!

And of course, our Deal of the Week: 25% off of the Spirits of Nature: Enemy Pack!