Release day is here, and we have a unique treat for you this week. Instead of a tileset or a music pack, or sprites, today we are adding a new tool to the RPG Maker Web Store.

Let’s look at Spriter Pro!

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Spriter Pro gives you a completely different way to to look at making graphics for your game. Instead of building out in sprite sheets, you can instead put together 2D skeletons and attach parts to animate.

You can then export them to sprite sheets compatible with RPG Maker MV.

Head over to the RPG Maker Web Store to learn more!

In addition to the pieces that come with Spriter Pro itself, we also have 3 full DLC packs for Spriter Pro ready for you to bring to your game:

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The RPG Heroes Animated Art Pack for making Sprites, Facesets, and Busts for all your characters.

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The RPG Worldmaker Environment Pack for putting together all  your environments.

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And the Game Effects Animated Art Pack for all your skill animations!

In addition to the Spriter Pro RPG Maker Web Store release, we also have more packs hitting the Steam store! Tyler Warren RTP Redesign 1 and Futuristic Atmospheres hit Steam as MV DLCs today!

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Futuristic Atmopsheres

And finally, our last bit of news! What will be the Deal of the week this week…

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The Classic Fantasy Music Pack for 50% off!

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Morning everyone, it’s release day! This week, we are focusing up on catching up the various stores on each other. So instead of new releases, we’re going to be releasing packs that were on Steam on the RPG Maker Web store, and packs that were on the RPG Maker Web store on Steam.

First up, let’s look at the RPG Maker Web additions!

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Matsurigami slave to convention features 20 songs that range from creepy dreamscapes to dramatic temple ambience to futuristic cyberpunk. With a flair of Asian and Japanese influences, this pack can add spooky or futuristic vibes to your game with ease. You can find it now on RPG Maker Web here.

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26 BGMs made to bring an ambient feel of horror and dread to your game can be yours with Horror Soundscapes! Bring the dark and uneasy feeling of your story to life with this pack, now on RPG Maker Web!

And then we have 3 new additions to Steam’s MV DLCs! Karugamo Fantasy BGM Packs 07 and 08 hit Steam, as well as the Medieval Heroes 1 pack!

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In addition, we have our Deal of the Week! This time, be sure to check out Joel Steudler’s Medieval Music Pack for 50% off!

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What IS your game?

in Advice

I think one of the worst mistakes that any creator can make is not knowing what it is they want their work to be.

And I don’t mean “I don’t know where my story is going”. You can actually write an entire story without having a solid idea of how it will end.

But what you do need to know is what your game IS.

For your story, you need to know the tone you want to project. Now, you can vary a little bit here. Just because you want to make a serious story doesn’t mean there can’t be jokes, but the jokes need to fit into the whole. Embrace the tone you want for your story! Even if it seems “low class”. If you want to make a campy game, MAKE A CAMPY GAME.

Don’t waffle about it until your entire game is an incoherent mess of tone and storylines.

And the same goes for gameplay. Figure out what you want your gameplay to BE. Is it meant to be simplistic and casual like an early JRPG? Is it meant to be complex and reward mechanics mastery like modern Diablo-clones?

Is there a theme in  your gameplay? Are you purposefully playing with scarcity of supplies in order to communicate to the player? Are your mechanics made to emphasize the friendship of your party?

Then make sure that when you are adding mechanics to your game, that they are fitting into the overall plan you have for what your gameplay is!

 

And on top of making sure that both your story is coherent, and your gameplay is coherent, you also need to make sure that your story and gameplay are coherent with EACH OTHER. If you are emphasizing the friendship of your party in the gameplay, that should also be a part of the story as well.

Everything should revolve around figuring out what your game IS. It’s such a nebulous concept to be honest. But once you grasp onto the identity you want the game to have, a lot of other things will fall into place around it. So find the identity of your game. And make sure that it is designed around that identity.

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This week, we have two new music packs for RPG Maker from TK Projects! With 65 new tracks between them, these two packs will add a whole lot of new choices to your game music library!

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Built from modern and retro synthesizer sounds, Mystery Music Library Vol.1 is designed to bring the mystery to your game! The pack comes with 35 tracks designed for mystery, horror, futuristic, and modern games, so if that describes one of your projects, this is the music for you!

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Steam (RPG Maker MV)
Steam (RPG Maker VX Ace)

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Next up we have TK Projects Urban Slow Piano Vol.1. 30 beautifully composed emotional slow piano songs designed to instill atmosphere into your game. Inspire feelings of love, sadness, or even despair with these songs in your game.

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Steam (RPG Maker MV)
Steam (RPG Maker VX Ace)

Additionally for our deal of the week, we have the Tyler Warren Battler Bundle at 50% off! 150+ battlers ready for your game for only $9.99!

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So, it’s time for the Steam Summer Sale, and that means again that it is a perfect time to pick up MV if you haven’t’ already! It’s 75% off, making it only $20 for those of you using the US dollar.

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And while we are on the subject of Steam, it’s a good time to address some of the things Steam automatically does for you with all your games. And how it isn’t necessarily a good thing with RPG Maker.

The thing I’m talking about is the Auto-Update feature. Steam was really designed with video games in mind. And with video games, you almost always want to have your game up to date with the latest bug fixes and content patches. So having it auto-update games in the background for you is excellent!

But with RPG Maker isn’t a game, it is an engine. And there is a good reason most game developers don’t switch engine versions mid-development, unless there is a really good reason to do it. All of their custom coding might break, and that is an issue with MV as well. You could easily end up with various plugins no longer working! The plugin creator may update their plugin, but they may not. And if you need it for your game, you might want to stay on an earlier version. To make sure you have a chance to check out the changes before you run MV, go into the properties for RPG Maker MV on Steam, and in the Update tab, switch it to only update when you start the program!

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This is also why we don’t have the editor automatically update your project to the latest version when you load it, you’ll have to handle that part yourself. If you load a project from a different version than the editor you can encounter some WEIRD BEHAVIOR. Always match up your editor and project version. This is a very easy process, but ALWAYS ALWAYS make sure that you back up your project first. You can follow the process below to update your project:

  • Make a backup of your project.
  • Double check that backup of your project
  • Triple check that backup of your project
  • Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder.
  • Copy the new js files (RPG*.js and Libs Folder) and replace the one in your -old project.
  • DO NOT COPY plugins.js or it will replace your plugin settings.
  • Copy index.html files to your current project.

Now after you have everything updated, you can check and see if any of your plugins were broken. If they aren’t, you can continue to use the new version. Just be careful, because some plugin incompatibilities can be hard to spot!

But let’s say you decide to stay on an earlier version to keep compatibility with some of the plugins in your game, or for some other reason. How do you do that in Steam? It’s very easy. We have set up beta branches for the previous release versions of RPG Maker in Steam. To switch to one of the earlier versions, go into the Steam properties for the game, and then go to the Beta tab. There, set it to the version you want. Steam will then set it to that version, and leave it on that version until you decide to change things.

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Then, go get the backed up version of your project so that you have a matched project and editor version. REMEMBER IF YOU DON’T WEIRD THINGS CAN HAPPEN!

So, again, be careful with updating. We are working to make the Engine better, but sometimes it just isn’t the right time for an update when you are mid project. And always, always back up your project. We hope you continue to enjoy RPG Maker MV and happy game making!

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It’s release day!  A continuing from last weeks theme, Karugamo delivers again with two more new fantasy BGM Packs!

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Last week, our heroes traveled across fields and through dungeons, with BGM Pack 05, and visited towns and cities with BGM Pack 06, and now, with Karugamo Fantasy BGM Pack 07 we’re adding in the battles. 21 themes ideal for battles, moments of high energy, and darkness.

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Steam (Coming Soon)

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And for the final new Karugamo Fantasy BGM Pack, number 08, it’s time to fill in all those dramatic scenes. 24 new themes, across a variety of different emotions and tones, to use with all those carefully written scenes in your game!

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Steam (Coming Soon)

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We also have a bunch of Steam Updates for Time Fantasy packs! Time Fantasy, Time Fantasy Monsters, and Time Fantasy Side-View Animated Battlers are all heading to Steam as RPG Maker MV DLC! Bring out the old school style with these fantastic retro pixel graphics!

 

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And our final bit of release news for the week: Light Novel Standard is being added as an MV and VX Ace DLC on Steam!

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And for our Deal of the Week: Pick up Heroine Character Pack 01 for 20% Off!

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This week’s Thursday releases feature some more fantastic music packs from one of our favorite RPG Maker Composers! Two new packs from Karugamo hit the store today!

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In almost all our games, our heroes face long journeys and dangerous locations. Karugamo BGM Fantasy Pack 05 focuses on music for all of those dungeons, towers and fields your heroes visit! From the more mystical to the worldly, this pack has music for all your characters travels!

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Steam (RPG Maker MV)
Steam (RPG Maker VX Ace)

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But sometimes, your characters need a break from all that travel, and that is when you stop off to use the towns, cities, villages, and castle themes of Karugamo BGM Pack 06! Whatever the atmosphere of your settlement, from cheerful to melancholy, to dramatic, or even reverent, this pack has something for you!

Purchase on RPG Maker Web here, or from Steam from the links below!

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Steam (RPG Maker MV)
Steam (RPG Maker VX Ace)

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And now for something completely different! Our first pack ever from Ayato Sound Create, MATSURIGAMI slave to convention features futuristic music and ambient with a touch of Asian influences. A perfect match whether you want to create creepy dreamscapes, or a futuristic cyberpunk dystopia, this pack will have something for you.

Look for this pack in the future on RPG Maker Web, or pick it up now from Steam with the links below!

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Steam (RPG Maker VX Ace)

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And finally, for our last bit of release news, the Steampunk Town Tiles from Sherman3D are hitting Steam as an MV DLC! You can easily build a town filled to the brim with the steam pipes, gears, and contraptions of the Steampunk style with this pack.

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Additionally, for our Deal of the Week, enjoy Town of Seasons for 50% off!

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Another week, another new pack, and a new announcement: From today forward, all new releases on the RPG Maker Web Store will be 10% off for the first week!

This week, we have one new pack for you: Fantasy Heroine Character Pack 3

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Fantasy Heroine Character Pack 3 comes with eight new female protagonists for your games! With sprites, sideview battle sprites, facesets, busts, and battlers! Additionally, as an added bonus all of them come with alternate modern day uniforms, a perfect companion pack to the previous Parallel Worlds Character Pack, featuring male heroes with fantasy and modern versions! Buy the pack on the RPG Maker Web Store, or Steam, below!

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Also added on the RPG Maker Web Store, the Japanese School Girls Vol. 1 Pack.

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This pack, previously released as a Visual Novel Maker pack on Steam, features 273 voice effects performed by a professional voice actress to bring a female character to life. Angry, Happy, Surprised, and more. Find it on the RPG Maker Web Store here.

We also have several Steam store updates, with the Nightmares Music, and Ancient Dungeons Forgotten Depths Music Packs being updated for MV, and Tyler Warren’s 5th 50 hitting steam for the first time!

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And finally, we have our deal of the week! Pick up the Harmonic Music Pack for 50% off this week!

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You’ve heard the prophecy (on Twitter), you’ve seen the signs (on Facebook), you read the bones (also, on Twitter), and there is no way to avoid it.

The Apocalypse Music Pack has arrived!

Fifteen tracks of dread and suspense, waiting to drop the perfect dreary atmosphere into your game. If your game ever feels like the end of the world, then this pack is for you.

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Steam (RPG Maker VX Ace)

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Previously only available on Steam as a Visual Novel Maker or RPG Maker MV DLC, Light Novel Standard Music Vol. 2 has joined us in the RPG Maker Web Store and as a VX Ace DLC on Steam! This pack contains forty two tracks designed for romance and comedy, heartwarming hellos, and bittersweet goodbyes and is perfect for visual novels, or RPGs that focus more heavily on affairs of the heart.

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We are also updating several packs for Steam! Last week’s Animations Collection III-Thaumaturgy makes its way to Steam (Thank you for your patience!) and Inspirational Vol. 3 is being updated as an MV DLC!

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And to celebrate all the releases, updates, and general busy-ness of getting all these packs out, we’ve decided that we need a Deal of the Week to keep us on our feet. That is why we’ve chosen Inspirational Vol. 1 to keep us going! Pick it up in the RPG Maker Web Store for 50% off this week!

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Last week, we looked at how autotiles go together from a technical perspective. This is useful, but this week, we’re instead going to walk through making one from start to finish, using a process that will create perfectly tiled autotiles every time.

Ok, so maybe I lied last week. I’m not going to make an autotile myself. I’m a terrible artist. So I’m going to take one from the RTP, and then walk you through a foolproof process on how to construct that autotile to properly tile.

Trust me, we’re better off this way.

So the first thing you want to do is to make a base tile. This tile will be what the autotile looks like when it is completely surrounded by itself in the editor. It will need to tile properly itself, meaning its top and bottom patterns and left and right patterns match up.

Note: Again as with the last tutorial, for ease of viewing in this blog post, all of the images are blown up to 2x their normal size.

Base Tile

Now, copy and paste that base tile across all 6 sections of the autotile.

Tiling

 

If your base tile isn’t looking right at this point, your initial pattern is not tiling correctly: you need to edit it until it does!

Next, let’s create the editor image for the tile. You may think this seems a bit out of order, but it will let you create the 4 inside corners of your autotile so that you KNOW they match up. So, working in the top 48×48 pixels, draw a border around the edges. Make sure that you keep each corner inside it’s 24×24 quarter tile.

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Now that we have that done, let’s copy the 24×24 pixel sections of the corners into the inside corner sections in the lower 4 sections of the autotile.

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By doing it in this order, we GUARANTEE that the corners will match up with one another, which as we learned in the last tutorial, is necessary for the autotiles to work properly.

Our next step is to fill in the rest of the border on the lower 4 sections of the autotile. Make sure to keep all of the border within the 24 pixels around the edge! If any of your autotile edge bleeds into the 48×48 portion in the center of those 4 sections, it will make your autotile fail to tile properly.

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NAn important thing to check at this stage though is that the straight edges tile properly as well. Because of how they connect to the corners they should already match up correctly, but its generally a good idea to make sure. Take each straight edge (48 pixels worth of distance, starting 24 pixels from the edge of each corner of the lower 4 autotile sections, and copy paste it in a line to make sure it tiles.

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Repeat this for all four edges, and you will know for certain that every part of your autotile you have created so far will autotile correctly! The only thing left is the outside corners.

First, to do the outside corners, let’s rearrange our pieces in another file. You want to do this because it is the easiest way to make sure they match up with what they need to match up with. First, put the top right section into the center of your workspace. Then, take the straight edges and place them around it. Now, take the 24×24 sections around each corner and switch them diagonally, making a cross like path. It is important that you make sure you are using the correct straight edge piece for each side. watch the image below CAREFULLY! Now you can fill in the outside corners, and move that piece back into the autotiles upper right section!

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And that’s it! You know have a completed autotile. This order and process will ensure that every portion of your autotile that should match up, will match up!

Finished

Next week, we’re going to look at the wall and animated auto-tiles, and what makes them different!

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