4 Ways to Turn Me Off Your Game Immediately

in Advice

Every time someone plays your game, a lot of their opinion is going to be formed within the first few minutes of play, and since we are drowning in media options, it may be the ONLY opinion they will develop of your game. Having played a ton of games in the last month during contest judging, I got a lot of chances to think about what gives me a very sour initial impression of a game, so I thought I’d share them with you.

1. Introduction Length

I know I’ve talked about introductions before, mostly to complain about scrolling text, but there are way worse sins in an intro than scrolling text, and the two biggest ones are in being TOO LONG, or TOO SHORT.

When the intro is too long, I start getting sleepy, just want to mash the buttons to make text go faster, and miss out on information because I feel like it is being fed to me by having it dumped on me like shovels full of manure. Get in there, tell the information you need, then start the game already!

But then people take that advice way too far. And we end up with a game with an incredibly short, or even NO intro at all. I played several games where I was just dropped into a situation, no dialogue, no context. I not only didn’t know what I was supposed to be doing, I didn’t know why I was supposed to be doing it. I just had to wander around until I hopefully figured something out.

The Game That Gets It Right: Final Fantasy VII

4waysYou see a few quick cinematic scenes that set the mood, then BAM, Cloud is jumping off a train and the game is on. This is an intro.

2. Not Teaching Me To Play the Game

Look. Everyone hates tutorials when they know how to play, but don’t go too far the other way either. Tutorial levels exist for a reason. And with PC Games? It gets even more important. With a controller, I only have so many buttons to try out to experiment with how to do things.

But seriously, when I’m playing on the PC and you don’t even give me an option to look at the control assignments? You are failing at your job. A standard keyboard has 101 keys. Then I have a mouse and 2 more buttons on that. I don’t have the time to hit every one trying to figure out what works what. You have to TELL me somehow.

The Game That Gets It Right: Mega Man X

4ways2The intro stage to Mega Man X is probably one of the best Intro stages ever made. It teaches you to play, and it does it fast. Everyone should play the first stage of this game just to learn from it.

3. Spelling and Bad Grammar

Nothing, seriously, NOTHING turns me off to a game faster than it being obviously written by someone with a terrible grasp of the English language. (Obviously, if the game is meant to be in English. If not, I couldn’t tell you if it was bad anyway).

EDIT EDIT EDIT EDIT.

I know that in the RPG Maker scene, we come from all around the world. I’ve had the pleasure of interacting with people from all the permanently inhabited continents, and with English being a second language for a lot of people, their grasp is not perfect, and that is NOT their fault. Learning a second language is not the easiest thing.

BUT, that isn’t an excuse for releasing a game with bad spelling and grammar. If you can’t edit your game FIND SOMEONE WHO CAN. Search the forums, make friends. Find someone who can write English well.

The Game That Gets It Right: Pretty Much Every Modern Pro Game

Outside of the Classic days (Hi, Zero Wing). This just isn’t something that happens in modern pro gaming. And it shouldn’t happen in amateur game making either.

4. Where’s the Gameplay?

Every single time I sit down to play a game… I want to play a game. Now yes, there are other considerations. I love good stories. I love good art. I love good music. But I can experience all of those things in movies. The difference in playing a game is that its a GAME. I want gameplay.

And I don’t want to play through a lengthy portion of walking around and talking to people before I even get to it. Introduce your core gameplay early and regularly. Don’t save it for after you’ve established the setting, characters, backstory, motivation, etc. Get that gameplay out there so that the player can actually tell what kind of game they are playing!

The Game That Gets It Right: Resident Evil 2

4ways3

Short cutscene and then BOOM, right into the fire. You start off dodging zombies before you even know what is going on, and after you get to the police station, the puzzles start up immediately.

So what turns you off in games? Ever been guilty of any of mine? Join us in the comments section below.

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