The RPG Maker Marriage Proposal

RPG Maker is changing lives. Redditor Marchaka proposed to his new fiancé by creating a game in RPG Maker VX Ace.

Michelle’s Quest is a fun, short game in the classic Final Fantasy or Dragon Quest style that RPG fans love. It has about four hours of gameplay. Personal touches like the censored snake (Michele hates snakes), inside jokes, and plenty of humorous video game references give Michele’s Quest a unique charm. The game led her to four real-life keys that opened a locked chest, and when she opened it, Marchaka appeared behind her and popped the question. No wonder she said “yes” to such an unforgettable experience.

The best part? How easy it was to make the game! Michele’s Quest wouldn’t have been possible without RPG Maker VX Ace. Marchaka created the entire game in less than a week, but says that “it would have taken years” without RPG Maker.

Marchaka has been kind enough to share his game online. You can download Michele’s Quest here.

Whether you have a special someone to propose to, or you want to craft your own world and adventure, RPG Maker VX Ace is the perfect tool. Marchaka said it himself: “You don’t need to know any programming languages to make a game”. Have an idea? Dive right in!

Create your own game with RPG Maker VX Ace. Buy it today for only $69.99.

Mysterious August Winners

After a long time of complications and the waiting game, the results of Mysterious August is finally here! A quick recap of the contest’s theme:

To our dearest members of this community, you have been chosen to perform a task that not many can accomplish. “What is it?” you must be wondering. You have been given the task to create a game that is about solving a mystery. What kind of mystery is it? Well now, that wouldn’t be fun if I give you one! There’s no mystery in that at all! Surprise me.

Now that’s out of the way, here’s the list of winners that stood out with their own unique perks and creativity!
Continue reading

Ruins of Rydos: Demo Review

Ruins of Rydos by Reynard Frost

Ruins of Rydos is what I would consider an exercise in simplicity. This in no way implies bad though.

Too often I think, we attempt to create something that is more complicated than it needs to be, myself included. Frost on the other hand, seems to have cut out all the unnecessary parts to leave nothing but a fun dungeon crawling adventure.

Not Oregon Trail

The game opens with a word crawl in front of a simplistically depicted background image of your caravan approaching the location the game takes place.

We learn that the characters are from an academy and are here to investigate some ruins. It feels mostly like an excuse plot, but it works in this case. After the crawl, you get to choose your gender and name the main character. The choice doesn’t matter that much, as both characters still end up in your party anyway.

Academy Expeditions with built in Shops

We start in the base camp, which includes weapon, armor, and item shops, and an inn to heal up our party. Not a lot of pizazz here, but its everything you need out of a town. Another thing you will notice is the graphics.

All the graphics in Ruins of Rydos, with the exception of the battle animations, are custom made for the game. They have a great old school charm, looking like they stepped right out of an NES game. Frost faked a 16×16 tile grid by treating each “pixel” as a 2×2 pixel block.

Black Shadows EVERYWHERE!

From the camp we go to explore the ruins. Exploring the ruins seems to take a lot of inspiration from old school roguelike games. While it does use standard rpg battles, enemies are seen on the map as black shadows that you can sneak around.

The ruins are barebones, but fun. There is a bit of a mazelike structure heading up to the top, and dodging enemies when I don’t feel like fighting is a nice break from the otherwise old school feel of the game.

Coming to an Skating Rink near you: Slimes on Ice

The four characters are archetypical in play, but balance well. Gerald and Miles are physical hitters, Brenda is a healer, and Reynard is a mage. Most of your heavy damage will probably come from Reynard, especially if you can find the enemies’ elemental weaknesses.

The bulk of the gameplay is just going further and further into the ruins. You can return to the entrance from the beginning of every floor, but you can only start the ruins from either the bottom of the ruins…

The last one please.

… or from the convenient warp points every five floors once you activate them.

In the current demo, the game ends at the tenth floor after the second boss, which hints at a further story yet to be seen.

So what did I think of the game?

Its good. Its not epic, its not going to be the next Final Fantasy 7. But it does a lot with very little. The gameplay was simple but well thought out, and the minimalistic graphics really appealed to me aesthetically.

Overall, I’m really interested to see the game through to its end. (Note: As of this writing, Frost has informed me that an updated version of the demo would be coming within the next two weeks).

I also caught up with Reynard Frost to ask him a few questions about his background in RPG Maker, his inspirations, and his design process with Ruins of Rydos.

What is your history with RPG Maker?

I’ve been using RPG Maker for years, since the 95 and 2k days. I don’t even remember how I got into it originally, I think I searched online for a way to create RPGs and stumbled upon it. Since then, I had spent my time creating tech demos here and there. Proof of concepts mostly. I jumped into 2k3, but soon after I walked away from RPG Maker and  focused more on recreational gaming and college. I walked away mostly due to the legality behind the early makers, and once XP became available officially to the US, I jumped right back on board and got back to creating different ideas. I did the same for VX, and then eventually to Ace which I’m using for Rydos.

What are your inspirations for game design?

My major inspiration comes from playing the games I like to play. RPGs mostly. By immersing myself in what has been done, I can imagine what can be done. I’ve also had the privilege to work at a couple development studios such as Sony Santa Monica and Naughty Dog, which let me get some first hand experience at seeing how games are developed and designed.

What skills do you think you bring to the table with RPG Maker?

My skills involve Project Management, Level Design, Dialogue, Eventing (It counts!), and some novice Pixel art. I enjoy using as much of the core features that RPG Maker offers and seeing how far I can push them without resorting to scripting (although I do use scripts).

What made you decide to use simple design with Ruins of Rydos?

Well originally the idea was to create Rydos in a month for National Game Development Month. I wanted to create a simple, bare bones, RPG that was fun to play, but also reasonable enough to make on my own in thirty days. I see a lot of new guys and gals creating their “dream game” that is loaded up with a bunch of features for what seems like the sake of having features. A “More Features is Mo’ Betta” school of thought. I wanted to create a game that could set an example and let others know that you can still make a fun game with a core set of features without including every single feature you’ve ever seen in other games. When creating something, be it a story or a game, I try to remember what Antoine de Saint-Exuper said, “Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

However, despite how simple my game idea was, my job and the amount of art required (I’m going for a full 8-bit look, no RTP) prevented me from finishing the full game for NaGaDeMo. However, I did manage to complete the Alpha Demo and get it submitted to the contest website.

Did you have any help with the resources in your game?

I did get a bit of help. I’m using the Super Dante music from the Ace Pre-order bonus, as well as several scripts from Yanfly, Jet, peachround and NeonBlack. As for the art, I drew all of it myself (using a lot of references).

What one thing do you think is important for all RPG Maker developers to keep in mind?

The one piece of advice I’d share with everyone is to “Work with what you have”. A lot of folks kind of sit on their laurels waiting for everything to be perfect or to have this ideal amount of people helping them or ideal amount of resources. You’ll never finish your game with a mindset like that. You need to use what you have, and make the best you can with it. If you get some extra help, fine. But work on what you can and make the best of it. It’s better to have a finished product that’s rough than an unfinished mess that’s only partially perfect.

In Search For Dragons: Demo Review

In Search for Dragons is a game currently in development using RPG Maker VX Ace by Indrah, a member of the RPGMakerWeb forums.

Even before gracing this blog (obviously a huge honor), In Search for Dragons had already been the runner up in RMN’s Nugget Crash Course contest, as well as having won RPGMakerWeb’s own Set the Setting Contest.

But enough about the accolades let’s get to my actual impressions from playing the demo! Continue reading

Game Feature: Princess Princess

So, the RPG Maker team is really excited about the upcoming RPG Maker VX Ace, and we aren’t the only ones. Archeia and rhyme from rpgmaker.net jumped on the Japanese Ace trial the moment it hit the web.

Despite the restrictions on the trial, they set out to make a game and that game, called Princess Princess, is… surprisingly very good.

While it showed deficiencies in a few areas, mostly because of the VX Ace Trial restrictions, I had a hard time in a lot of other areas noticing. The only glaring flaw was there only being two random encounters in the whole game. I got really tired of snakes and slimes. The map restriction surprisingly didn’t seem to impact the game, and the event restriction seemed to be neatly sidestepped through some interesting tricks. Honestly I can’t wait to see what these two can do with the full version of Ace. Continue reading

Game Feature: The Reconstrution by Deltree

Want to see what RPG Maker can really do? Want to see what happens when someone really pushes the limits? Then get ready to play The Reconstruction by Deltree from rpgmaker.net

What makes this game special? The Gameplay. Deltree has created an enormous amount of custom systems, from a leveling system to an exploration system that seems almost lifted straight from a point and click adventure game. The one piece of gameplay though, that sticks out the most: The Battle System.

In the battle system, the battlers line up on a grid, one side reserved for your characters, and one side reserved for the antagonists. You can move in and out of range of different attacks, while attempting to keep your opponent within range of your own, but the depth of the system doesn’t end there. Each character has three “HP” values. Different skills in the game require you to pay an amount of one of the HP values, and damages one type on your enemy. This adds an interesting level of strategy that is incredibly fun once you master the nuances.

The story is told through a quest system, and while the story can be a bit hard to grasp in total, the world itself is very well fleshed out. I enjoyed hearing about the different races and nations that populated the world. You can really tell that Deltree really thought about it when making the game.

The graphics are in an interesting style, having used the RMXP RTP as a base and then added a heavy outline. It gives it a very unique look. The music fits the scenes, and while not a crowning moment for the game, is pleasing to the ears.

Overall, this game is incredibly enjoyable, and LONG. I haven’t managed to get to the end myself, but Deltree tells me that it contains around 30 hours of gameplay, and from what I’ve experienced, that sounds entirely possible.

Tell us your thoughts on this well polished RM game in the comments below!

3 games for Halloween

People have created some pretty scary games using RPG Maker programs.
Seeing as it’s Halloween and all we figured we’d feature a few of these games here.
Check out the following 3 games to get you in the mood for All Hallows’ Eve.

One Night (download)

“One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine.

A frightening Resident Evil-esque experience, One Night challenges you to escape from “The Complex”, a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment.

Relentless monsters and difficult puzzles await around every corner – can you survive the horror?”

Make sure you play this one with your headphones in. The soundtrack is great and makes everything that much scarier.
The puzzles can be pretty tricky to figure out and I must admit to having used the official walkthrough (http://rpgmaker.net/games/926/walkthrough/) once or twice.

Eclipse

This game looks great and I really enjoyed playing it.
Watch the very well made trailer below for a taste.

You can download Eclipse here http://www.mediafire.com/?sd6joyy7fu53d0y#1

In Midnight

This game was the 2009 RMVX.net Halloween Contest winner.
It’s a community game that features forum members as characters in the game.
That being said it’s still very funny and entertaining even if you’re not familiar with the rpgmakervx.net community.

“Story
Four friends on a road trip find themselves lost… and on a road to hell!
The Enterbrain Entertain Expo is held every year, in Resurrection Valley, near the town of Midnight. Our four youths(excepting Touchfuzzy who is approximately 85 years old), Pine, scherzo, Touchfuzzy, and MrAnonymous, haveset out to visit the RM company’s show, with hopes of seeing what new programs they are preparing – instead, they are in for a howl of a surprisewhen MrA’s car breaks down, and the situation gets dicey. Their plight includes running into one of the strangest jails, catching undead monkeys,
dining in a devilish cafe, and learning all they want and more about what happens to those In Midnight!”

download it at the following link http://www.mediafire.com/?21pgxfqi6w39dq4

So, there you have 3 games that should get you in the mood for Halloween. Hope you enjoyed playing them as much as we did. If you’ve got any other Halloween game recommendations or just want to say “Boo” then do so in the comments below :)

Happy Halloween!

The RPG Maker Team

Tales of the Drunken Paladin: Free, Funny, Fantastical

As you are probably aware, there are a plethora (a lot) of games that have been created using one of our RPG Makers. Some of them suck and make us want to go home and cry, but some of them are pretty awesome.

“Tales of The Drunken Paladin” is one such awesome game.
It made us cry, but they were tears of laughter.

Here is the author (Steve)’s take on his game.

“Tales of the Drunken Paladin is an RPG crafted in the old-fashion style of early consoles–a time most people now refer to as the “Golden Era” of RPG-gaming. Using Enterbrain’s clever software engine, I’ve personally cobbled together a game that will hopefully speak universal truths about humankind and the world we inhabit straight to the cockles of your heart.

If it doesn’t do that, I can at least hope to make you laugh. This game is intended for comedic purposes and should not be played by human beings younger than or equal to 16 years of age. Because of its adult-oriented thematic elements and culture-referencing material, children simply will not appreciate the humor to as great an extent. If you have children and deem it appropriate and relevant to their interests, go for it, but I’m just sayin’ it now: You’re a terrible parent.”

I’m not sure how we came across this game but it may have been via this awesome promotional Youtube video below.


I’m about 8 hours into this game and have loved almost every minute of it (Pro Tip- press enter to jump over a water tile). So far, I’ve faced rad scorpions, bad potatoes, and Meatloaf.

The game is well thought out and very entertaining. There are lots of different optional side quests, hidden bosses, and generally ridiculous things going on. The stat system is pretty in depth and there are tons of different items that will increase your stats or just make you “lol”.

Oh, and the best part about this game is that it’s free! Yup, 100% free. You can download it from the official website (http://www.drunkenpaladin.com/).
The website also has a bunch more information on the game, some screenshots, reviews, etc. If you’re stuck and/or a noob (like me), then the official walk through might be helpful.

There has already been one expansion released (it’s included in the download) and the third expansion (“Hobotropolis”) comes out on November 1st.

If you’re younger than 16 or get offended easily, then this game might not be for you.
If the above doesn’t apply to you, then you should definitely check this game out.
It’s fun, entertaining, and a great example of what you can create with RPG Maker.

Enjoy,

The RPG Maker Team