I took the time to catch up with her and ask her some fun questions about her experience with RPG Maker, Video Games, Art, and creating tiles. So let’s get started! Continue reading →
Today, I’m here to tell you about some of my really good friends in the RM Community, and share some of their work with you.
In the many years that I’ve been part of the community, I’ve had the pleasure of meeting some amazing artists and musicians, and to watch them work together on various projects. On our forums, we have gathered together a collection of these people, and they are working on what we call the Resource Staff.
Every month, the Resource Staff releases a collection of new resources, free to use for any noncommercial project. All you have to do is give credit to the original creator.
RPG Maker VX is a powerful engine, and the thing that makes that engine powerful is RGSS2. All RPG Maker VX games run on RGSS2, which is a scripting language that uses the Ruby programming language. Today, I’m going to explain a little bit about how to take advantage of this powerful tool.
Now, I know what you are thinking, “I don’t know how to program! How am I supposed to make a script!”. Well, the good thing is that in most cases you won’t have to. The RPG Maker user base has a huge amount of coders in it, and they make premade scripts to be inserted into a game. You can search around on the net for scripts made to do any number of things.
To explain how to use this, let’s assume you want to have your characters heal their HP and MP on a level up. If you look through the database, you will quickly find there is no way to do this! That is where my good friend Jet will come in. He has made a short script titled Level Up Effects. You can grab it in a text file below (you can also visit his thread on rpgmakervx.net which contains a massive number of small scripts using the source thread button).
Now that you have the script we use, lets learn how to put it into your project. Continue reading →
A lot of people consider music one of the most important parts of a game, and with good reason. The right song in the right place can really bring the mood of your game out to the forefront.
So today, I’m going to introduce you to the works of Aakaash Rao(aka Joerao), an amazing musician who has made a number of tracks for use in RPG Maker. Want to see why I call him amazing? Click the play button below.
He has grouped together 18 tracks that are free to use here, and having listened to them, I promise that you are in for a treat.
Not only is each song pleasing to the ears, just listening to them brought images of scenes to mind. From The Storm, which evoked images of a dreamlike state of loss, to Pushing the Frontier, a driving beat of a song that felt like the opening to a great daring adventure, each song felt like it had a story waiting to be told with it.
One of the most interesting things about some of the tracks though to me, was the use of ambient style sounds. For instance in The Storm, there was this sound of someone stirring in still water. I really think these kinds of touches add a lot for use in a game when you can find the right spot for them.
If you find you can’t get enough of his work, Rao also has an album titled Respite on iTunes, which contains more impressive works of music. He also does commissions! If you are interested in having some custom music made for your game, you can contact him at his email address: somersaultsofa@gmail.com.
Feel that this music has a story to tell for you? Share it with us in the comments section.
One thing I know when I’m working on a game is that facesets can be hard to come by, especially facesets all in one matching style. Hopefully, today’s feature will help everyone out with this.
This feature is the blog Jalen’s Jamboree which contains a mixture of things but its largest resource is a collection of RTP style portraits with matching sprites. Be sure to read the credits on each blog post, as most of the sprites were made for Jalen by others.
She has made several original characters, all of which are free to use in noncommercial projects. These characters are very nicely detailed.
Florian in his spiffy vest is my favorite original.
She also has two classic Nintendo character portraits, both of which are very well made: a Zero Suit Samus and a Link (with or without his hat). Continue reading →
While we may not be psychic, some of your game characters might be. They also might not be (like I said, we aren’t psychic), but if they are, we’ve got something for you. LesusX (also known as Timmah) a member from RPGMakerVX.net has created a set of 12 psychic animations just for us here at RPGMakerWeb.
Now that you’ve downloaded the pack, lets walk through making a simple animation in the RMVX database using one of your new resources. Many users avoid this tab, but its really much easier than you would think and can add a lot of uniqueness to your games.
First, you need to import the graphic file into your project. Open the Resource Manager under Tools (you can also just hit F10). In the left list make sure that the folder Graphics/Animations is selected, then click the button labeled “Import…”.
Hey everyone,
A talented graphics artist by the name of Jason Perry was kind enough to provide the following two skeleton character graphics for you. They can be used for your actors or NPCS. If you use these in one of your projects be sure to give credit to Jason.
Jason is also working on another project right now which is going to be HUUUGE! Expect to see it featured here in the not too distant future.
Here’s the first skeleton graphic (Note: These are for RPG Maker XP)
And here’s an armless version
In case you haven’t experimented with importing graphics before follow the steps to get this skellie in your game.