So you’re tired of every game being pseudo-medieval fantasy.
You want your game to be different.
You want your game to be MODERN.
Don’t just make the same game with a new skin, make your modern game a modern game.
So here are two things that can heavily change the way your game works due to the modern world.
Communication is Fast
Excluding magic, if you want to get a message somewhere in a medieval setting game, you have to take it there yourself.
In modern times, we can hop on the internet. On our phones. That are in our pockets all the time (except when I forget to charge it and then people get mad at me when I don’t answer texts).
Getting information to someone is not a plot that works in modern times unless they are somehow off the grid.
But you can do a lot of neat things with fast communication. You can coordinate multi-party infiltration of a “dungeon” where every team knows what the others are doing. Or communication with someone at a base camp with all the info you need.
Travel is Fast
Distance in a medieval themed game can be quite a thing to overcome.
In modern times, unless you are stuck in the middle of the desert with no way to communicate, or you are trying to get to somewhere in the middle of the Amazon rain forest, you can get pretty much where you want to fast.
If I wanted to get to Vegas tomorrow, I could do it, it is just a matter of having the cash.
This means distance isn’t going to be a good barrier for your party except in specific situations. Instead, you need to use things like access (getting into a building that is guarded is a barrier even now), time (if I can’t do it until tomorrow I can’t do it until tomorrow), or knowledge (if I don’t know about something I can’t do it).
What things do you think are important to keep in mind with a modern game? Tell us in the comments below, and join us later in the week for part 2, where we cover “What do skills represent in a modern game?”