Dev Blog – Skyforge Part Two, Battlers!

in Resources

First we will take a look at the big boss, Lord Alias’Thra

skyforge-concepting_boss

If you remember from the previous blog post, I usually start with a rough silhouette

skyforge-concepting_boss_d1

Here you can see I have a slightly less rough outline, and I’ve started rendering some of the areas

skyforge-concepting_boss_d2

more rendering

skyforge-concepting_boss_p1

And here he is, in all his vainglory.

skyforge-concepting_corruptedelf

Initial silhouette sketch

skyforge-concepting_corruptedelf_t1

skyforge-concepting_corruptedelf_p1

skyforge-concepting_nightmare

skyforge-concepting_nightmare_t1

skyforge-concepting_nightmare_p1

skyforge-concepting_dragon2

skyforge-concepting_dragon_t1

skyforge-concepting_dragon_t2

skyforge-concepting_dragon_c1

skyforge-concepting_dragon_p1

skyforge-concepting_golem

skyforge_golem_p2

Join me here for the next installment of battlebacks as I continue to refine this BattlePACK!

About the author: Michael is a Sci-Fi/Fantasy Illustrator and concept artist. He specializes in monsters, characters, weapons, armor, and epic environments.

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