Want to check out a PDF of this tutorial? Right click save as HERE.
In this tutorial, we’re going to cover the very basics of creating a jumping/platformer style game which will include creating a hero gadget, creating tiles with and without walls, and creating an enemy gadget for our hero to defeat. At the bottom of this guide you’ll find a link that will lead you to a flash example of what the finished project should look like. You can also click an of the Screenshots to see a full-sized version for clarity. You will also need the resources in the following archive to do this tutorial (right click => save as to save them to your computer)
ResourcesOpen up IG Maker and on the left menu under the “Top Page” tab select New Game. This opens up a guide to creating new projects. Read it if you like, then hit next. For this game’s genre we’re going to select Jumping Action (New Game). Hit next again and we get to pick the starting screen resolution (this can be changed later by selecting the “Flow” tab and then the “Overall Settings” sub-tab). Select 640×480 under the VGA 4:3 option. This option seems to be the best for flash, and it works fine for PC games as well (though I find that Wide 16:9 1280×720 works best for the Xbox 360). Hitting next again allows you to name your game. This can be changed later so just use the default for now and hit finish. Continue reading