Creating Tiles Part 3

Guide to Creating Tiles in RMVX-Ace Style
by Lunarea

Part 3: Shapes, Edges, and Palettes

Tutorials 1 and 2 covered the theory necessary to creating tiles. Part 3 will also be covering some of the basic theory, but will also begin to introduce practice.

Included in this tutorial:

Shapes

  • Understanding basic shapes.
  • Creating top-down perspective with basic shapes

Edges

  • Anti-aliasing edges and transparency
  • Straight edges and right-side RTP edge

Palettes

  • Understanding Contrast and Saturation
  • Creating a palette from RTP.

Read the full tutorial by downloading the PDF here!

Creating Tiles Part 2

Guide to Creating Tiles in RMVX-Ace Style
by Lunarea

Part 2: Perspective

In part 2 of Lunarea’s Creating Tiles tutorial, she is going to tell us all about the perspective used in RPG Maker VX Ace’s tilesets, a common perspective used in video games know as the Top Down Perspective.

Included in this tutorial is:

  • Discussion of what top down perspective is and how it is a combination of two real life perspectives used to create the illusion of depth in a 2D game.
  • How to draw some real life shapes in that perspective.
  • What steps that are needed to “rotate” a tile.

Read the full tutorial by downloading the PDF here!

Creating Tiles Part 1

Guide to Creating Tiles in RMVX-Ace Style
by Lunarea

Part 1: Tools

RMVX-Ace tiles are created through a process of digital painting. This process is different from traditional pixel art, both in terms of technique and in tool requirements.

We will go over the tools you will need to create tiles in this tutorial:

  • Art program with transparent background, brushes and ability to save in .png format (examples: Photoshop, GIMP)
  • A hard round brush and a soft round brush
  • A 32×32 pixel grid, created through art program settings or made manually
  • A mouse or a tablet

Take the time to get used to making fluid and uninterrupted lines with the mouse or tablet. Practice drawing curves as well as straight lines (see PDF for examples of shapes).

Read the full tutorial by downloading the PDF here!

Part 2 will cover RMVX-Ace’s perspective, object depth and object edges/outlines.

Snapshot in Tile

Ready for your chance to win one of our Resource Packs?

Show off your ability to use our tiles to create something really special and you can win one of the following:

  • Arabian Nights Resource Pack
  • Modern Day Tileset + Modern Shop add-on
  • OR any 1 future tileset pack with a retail value of 10 dollars or less!

Now that I’ve told you the prizes, I’m sure your curious what you have to do to win one of these. The rules are simple:

Make a single screenshot of a map, as seen in game, that you have made using the XP, VX, VX ACE RTP, or any of our resource packs. Include a title and a short description (up to 140 characters) and email it to community@rpgmakerweb.com with the email title of “Snapshot in Tile”

All entries received by Midnight, September 25th GMT-4 will be placed on our Facebook page. At the end of one week. (Midnight, October 2nd GMT-4) the screenshot with the most likes is the winner!

IGM Tutorial: Changing Tiles

Want to check out a PDF of this tutorial? Right click save asĀ HERE.

This is gonna be a short one, but very cool. Load up the shooting game we’ve been working on, or just download the GPD and open it up.

This time we’re gonna make tiles change when our ship crashes into them. It’s a very simple process, but it’s aesthetically awesome. Head to your “Materials” tab first and “Update” your Land tiles, or “Create” a new one using the following resource:

If you choose to “Update” the old Land graphic don’t forget to add 2 to the “Split Graphic (Horizontal)” field making Horizontal 8, and Vertical 1. It still only needs to be used for Tiles so don’t bother changing that. Continue reading