Unfortunately this is not an announcement for RPG Maker offering a native Mac OS program.
Instead, it’s a fairly inexpensive way to play RPG Maker on your Mac.
Using a free program called Virtual Box (https://www.virtualbox.org/) you can run Windows in a window on your mac.
You’ll still need a copy of Windows but these can be obtained fairly cheaply.
It takes maybe half an hour to get everything set up (including installing windows)
This is a great alternative to a paid program which you may have heard of called Parallels.
Once your set up download a free trial here and get to it!
We’d love to hear how this worked for you. Leave us a comment below!
Until Next Time,
The RPG Maker Team

“Windows on my Mac Bitches”
Bitches is quite an odd name for a computer, although I’m sad I didn’t think of it first.
y u no make native mac os rpg maker app so i can buy it.It took me months to get this amount of money
I really dont understand why you guys cant just make it for mac also you will be getting more money anyways because people wont a virtual desktop product just use your software so if you make it on a mac more people can use and honestly I dont think it would be that hard
There are plans for this in the pipeline, but it takes time to develop.
*accent*
Verk harder!
If we buy the windows version now, will you give us a discount on the mac version later? Or are we gonna get raked over the coals?
Am trying this out now, will update on it’s progress
ummm it says
FaTaL! No Bootable medium found! System halted why is that?
Hey, did you ever get yours to work? I got the same “fatal, no bootable medium found” response. Any suggestions?
Bootcamp… its free
Please make a program native to mac osx! soon!
You will have a huge influx of costumers once you make a native mac version. I know i’ll be buying.
Sooooo…. what happens when I download another program to run windows, then buy the 70$ program you’re selling, then, you’re new program finally comes out for my native OS. I get to buy the program twice?
To everyone complaining:
Here’s the deal — it probably isn’t very cost-effective or worthwhile to completely rewrite code just to make it work on MacOS. I know Apple has spent a lot of money advertising, and making it seem like every computer is a Mac (that’s the impression one would get from watching TV shows and movies — but if you pay close attention, you will notice in the credits that “promotional consideration” was provided by Apple; ie. they PAID the movies/TV shows to use Apple products to make it seem like everybody does)
According to NetMarketShare.com, this is the breakdown:
84% of devices run Windows
6% run Mac OS
10% run mobile platforms (Android, iOS, etc.) — about 6% of that is iOS (4% iPhone, 2% iPad)
That’s the reality. And the reality says it’s not a great return on investment to try to customize RPG Maker for MacOS or iOS…