Common Beginner’s Mistakes

in Tutorials

Today, I want to cover a few easy to make mistakes that can cause really confusing results at first glance. I will be assisted by a person I’m sure you all know pretty well who will make the mistakes for you, known as ThatGuy. Yes, I know that these mistakes are made by more than just ThatGuy, but lets be honest, his pleas for help are much more amusing. Keep in mind, that while this post was made with screenshots from RPG Maker VX Ace, it absolutely still applies to our newest maker: RPG Maker MV.

Incorrectly using Erase Event

I beat LordThwack, but then he came back! HELP HE COMES BACK EVERY TIME I LEAVE THE MAP! -ThatGuy


An event you previously ended comes back if you leave the map and come back.


You attempted to use the Erase Event command to remove the event when you were finished with it.


This is a pretty common mistake and for good reason. One would think an event command would erase an event for good, huh? Well, in reality the erase event command just removes the event from the map until it is loaded again.

This is useful for something like say open doors that you DO want to come back, but if your heroes have just killed Lord Thwack the Orc, he should stay defeated.

So how do you remove an event permanently? You have three options, self switches, switches, or variables. For our purposes here we will be using self switches. Using switches or variables are similar, but generally more useful in other situations.

  1. Add a second event page by pushing the New Event Page button.
  2. Set the conditions for Page 2 to Self Switch: A is ON. Leave everything else about this page blank.
  3. Go back to your first event page by clicking on its tab.
  4. Remove the Erase Event command.
  5. Add the command Control Self Switch
  6. In the parameters for Control Self Switch, set it to turn Self Switch A ON.

What this does is make the event turn on a self switch which causes the event to switch to its second page. All events have 4 self switches (A-D) that are unique to that specific event. The event always shows in game the page with the highest number which has all of its conditions met, this is known as priority. Since Page 2 has the condition of Self Switch A is ON, when this switch is turned on, the event switches to Page 2.

Passability Top Left Tile of Tile B



You are on your starting position, and no matter what you do, your character can’t move. All you can do is walk and turn in place OR alternatively, you can walk on EVERYTHING.


The passability of the top left tile of TileB was changed to either O or X.


The tile in the upper left corner of TileB is used as the default upper layer tile on new maps. If its set to X which is unpassable, or O which is passable, it overrides the normal passability of the lower layer tile. It needs to be set to Star, which is above hero, which doesn’t interfere with the passability of the lower layer tile. To fix this:

  1. Click on the button above the tileset of the little man shown on the screenshots.
  2. Click on the top left tile until its passability is set to star.

    Correct. Also, Captain America.

Autorun vs Parallel Process

Now I can’t even TURN the character, he’s frozen completely the moment I step on a map WHAT DO I DO!? -ThatGuy


You transfer onto a map and you can’t do anything. You can’t turn, you can’t move, but the music continues.


You used an autorun event when you should have used a parallel process, or you ran an autorun and forgot to end it.


When you want to start an event the moment you step onto a map, you have two options: Autorun and Parallel Process. First, you need to determine the one you need. Autorun starts when you enter the map, and freezes all player input until it finishes. Parallel Process runs at the SAME time as player input.

So you have determined you need it to freeze player input? Then make sure it ends. To end the autorun event, you can use the same process a we covered in the Incorrectly Using Erase Event common mistake.

If the event doesn’t need to freeze player input and needs to start the moment the player steps on the map, use the Parallel Process trigger instead.

Hopefully this tutorial will help you avoid these pitfalls, but there are many other ones out there. Tell us in the comments which others you think we should cover, or if you have problems with any of these.

Comments on this entry are closed.

  • Loving these tutorials, Nick!

  • Darrell

    Any chance this will be converted into a PDF for Archival purposes?

  • Jeremy

    I have to say, this is well done. This should be spread to everywhere to anyone who is beginning RMVX.

  • Thanks, Amanda.

  • @Darrell. I’m thinking once a month I will round up all my tutorials and format them for pdf.

  • Darrell

    very cool for the tut-round up, lol. definatly look forward to reading more of them.

  • Thank you for the section of parallel process versus auto-run. I’d been avoiding having my NPCs walk around because it always froze my game and I didn’t understand why. I just tried switching it to parallel process and now much town looks much livelier. Thanks a ton! ( I did try using the included help file but I got confused at some point and switched to watching tutorials, haha ^^ )

  • Julian

    Ive been using rpg maker for a while now but being thirteen rpg maker is kind of hard to understand. this blog helps so much!

    • Glad we could help, and good luck on your game making!

  • Kourtney

    When I start up the game as soon as I walk through a door I can’t move. Or I get stuck on the staircases. I’ve double and triple checked every event and there doesn’t seem to be any problems with them. Plus, it was working fine before and I haven’t changed anything! Is there anything I can do to fix it?

    • Are you transferring to a new map and then getting stuck? Or are you just moving on to those items and then immediately can’t move?

      • Peter Percidvales Whisperwind

        I transferred to a new map that worked and now I can’t do nothing but turn. D:

        • Have you checked the passabilities of the tiles you were transferred on to?

  • Mikashi

    Excuse me, is there a way to make repetitive quests? Please I need help on that.

  • Sterling King

    not showing any thing on switches crashing the game…

  • Joe Kellett

    in vx ace if a switch is placed in a diffrent map because you want a transfer event to make an event appear but it doesnt work after you transfer is that fixed in mv or is it still bugged??

  • ultrasouew

    what if i tell you i’m in situation of the third thing (can’t move, open inventory, or turn) but i have no autorun event ?

  • Ice the Ghost Wolf (Subscribe

    I did the Control Self-Switch thing and when I tested it, the event’s graphics completely disappeared (I have both pages’ graphics set)

  • Gamingstar

    “You are on your starting position, and no matter what you do, your character can’t move. All you can do is walk and turn in place” the blank tile in the top left isn’t there for me, help!

    • Guzzyma

      Access your database with F9, and find the tileset you’re using.

      • Gamingstar

        I know, it isn’t there for me.

        • Guzzyma

          That’s might be part of the problem-add an extra line to the top of it with a paint program.

  • Jass Jass

    guys i am new to rpg maker xp ,but i am unable to do anything in that program as it is not showing any option to let me start make my game please help

    • Guzzyma

      Have you tried pressing Ctrl+N?