VX Ace: Make Your Own Game Tutorial V: Other Types of Maps

in Tutorials

Another week, another Tutorial in our Make Your Own Game series. This one goes through making a lot of maps. If you would like to read the full version, right click save as the pdf version HERE. But now, let’s get on to the preview!

What Kind of Maps Will We Cover?

We will view maps using the following categories.

Exterior Safe: This covers most town exteriors, as well as any outside area that has no encounters.

Interior Safe: This covers the insides of buildings in towns primarily, but also covers friendly castles, temples and other similar places.

Man-made Dungeon: This covers any area that a player will travel through which will have encounters, and is based in a building or other sentient being based structure.

Natural Dungeon: This covers not only the obvious (caves), but also things like forests, or any other natural occurring environment with monsters.

World Maps: While not universal in RPGs, this is a common map type, and one we will be using in our example game This is the main map that you will travel on to link together maps that are distant from one another.

We will be making three interior safe maps, and one each of the dungeons and a world map in this tutorial.

Different Map Types taken from the VX Ace Sample Maps

Things You Should Already Know

Because this is continuing on our mapping knowledge that we first explored in Tutorial II: Intro to Mapping, there are a number of things you should already know before starting this Tutorial:

  • How to create a new map and adjust the map properties
  • The different layer tools in the map editor.
  • The different brush tools available
  • About the tile tabs and their relationship to layers.
  • How to shift copy and shift paste tile sections.
  • How to use cosmetic events.

If any of these sound unfamiliar to you, take a moment to go back to Tutorial II and refresh yourself there.

These techniques will not be explained but will be used in this tutorial and without a firm grasp of the basics you will quickly get lost.

This Tutorial Reads a Little Different

Unlike earlier tutorials, this tutorial will spend less time on the specifics of what is being done, and more on the structured approach and thought processes I use to get to the end goal.

The reason for this is that after mastering the basic skills, mapping is mostly just an individual process and set of tastes. Every person will map differently. Because of this, the main purpose of this tutorial is to showcase different types of maps, and to walk you through a single perspective (my own) that will be used to create the maps.

You will most likely find your own methods and processes the more you practice, and this is a good thing. My approach generally involves starting with a base and building on top of it, but you might work better working on smaller areas at a time.

Both are valid approaches, and there are a million other approaches as well. Find the approach that works for you and practice practice practice. Time is the best teacher of good mapping.

House Floor 1

House Floor 2

Storage Shack

 

 

 

 

First, I’m going to fill in the interiors of the two buildings I created in Tutorial II when making the outside area around the Village Elder’s house.

I will be making three maps at the same time here, as the methods used are the same.

To start the map, I will create a map using the Interior tileset in the Map Properties. 17 x 13 tiles is the minimum size of a VX Ace map, and in this case, I believe all three can be made in that size or less.

Now I select an appropriate wall top tile (in the A Tab of the tileset). Since all three of these buildings are wood, I select the older looking wood autotile for the Storage Shack, and the newer wood autotile for both floors of the Village Elder’s House.

From this point I draw the basic shape of the building. Don’t try and keep the insides the same size as the outside, just keep the same general shape, and keep the scale between buildings similar. I settle on a scale of ~2:1 between inside:outside dimensions.

—PREVIEW END—

To read the full version of this and the rest of our Make Your Own Game Tutorials click over to the our RPG Maker VX Ace Tutorial! We have also put up an Excel based game planner over there!

Want to know why I did what I did and didn’t do what I didn’t do? Don’t hesitate to comment in the section below.

 

3 comments… add one

  • Jay May 2, 2012, 2:17 pm

    The maps were very cool.

    I picked up a few things that will make my mapping go a bit faster from it..

    The Game Design Document spreadsheet is neat looking.

    Very colorful and I like the lager graphic images that let you see more of the Actor’s face than you can see in the Ace face sets.

    The full character names in it are funny. Winter’s full name reminded me of a character called Helen Winter that was in an old paper and pencil RPG I used to have.

    Noticed 2 things in this Tutorial and found after looking over Tutorial 2 again another spot that needs some shadows because of elevation.

    Tutorial 5

    1.) The Fire Cave on page 14 is listed as being a 40×30 size map, but the map in the images in the tutorial is much bigger I discovered while trying to duplicate it.

    What is the correct size for this map?

    2.) This may not be obvious to some people, that in the Storage Shack image on page 7, an Event is used for the crate graphic is on top square (006,005) of the sacks to deal with overlap on the crates and sacks.

    Tutorial 2

    1.) On the village image on page 16 shadows need to be added at (013,010) because it is 1 column to the right of the vertical height change. Even though the tile in (013,0100 is another height change the tile has some stuff that would be caching and showing shadows from the tile at (012,010).

    Keep up the great work.

    • Nick Palmer May 2, 2012, 2:51 pm

      60 x 35, I’m not sure how I made that mistake.

      Hopefully, I’ll have more time this week to do some edits.

      • Jay May 3, 2012, 3:22 pm

        Thanks.

        I started recreating on the Fire Cave last night. Spent 3 hours before having to proofread legal documents for a court case, so the cave recreation was a nice way to relax and play with Ace after that.

        The Cave is a very impressive map.

        Forgot to mention this one comment yesterday.

        On the World Map image on page 10 to the right has a boat in (022,018). A beginner may not know that this is an Set as Starting Position Event with Boat chosen as that hasn’t been covered yet in the tutorial series.

        Similar thing is in the Village Map on page 15 of Tutorial 2, but Player was chosen for (006,014) of that map.

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