It’s release day, but first, have you hear of our lord and saviour the RPG Maker Day Sale?
One more week of huge discounts await on the RPGMakerWeb Store, so jump on over and see what cool new packs you can get.
But enough talk, have at the new packs!
First up, we have the latest Heroine Character Generator pack! Heroine Character Generator 5 from Gee-kun-soft features even more amazing components to use with the RPG Maker MV character generator: 20 sets of clothes, 7 accessories, 5 eye sets, 5 front hairs, 5 rear hairs, and more!
And for our second pack, Japanese Anime Voices: Male Character Series Vol.5 has dropped! Again featuring 126 Japanese phrases to use with attacks, victory, damage, and many more. This pack features the perfect voice for an adult male with some serious cool.
But that isn’t all! We have a few updates to existing packs as well! Let’s run them down:
Tyler Warren RPG Battler’s Pixel Style 1, 2, and 3 add a new palette to match the Time Fantasy Resources! Those that already purchased them can redownload from their purchases, or through Steam. For those that haven’t: well they are on sale right now!
Fantasy Heroine Character Pack 2 was missing some of the enemy battlers fro the RPGMakerWeb download. We’ve fixed this and it’s now all in there. Please redownload from your account to get the rest of the battlers!
I’m a huge fan of mini-games. Fishing mini-games, town building, treasure hunts, whatever. If it is pretty well designed and gives you useful rewards, I’m here for it. So let’s look at a few reasons that Mini-Games exist:
#1 Break Up Monotony
First up, we have, in my opinion, the main reason to put mini-games into your game. No matter how good your mechanics, they can start to feel boring if a player has been doing them for hours on end.
And nothing can stop a gamer in their tracks from finishing a game than it feeling like a slog. Mini-games create a great diversion, allowing the player to just do something as a change of pace for a while.
#2 Giving Out Cool Rewards
Another good reason for adding mini-games is that it gives you an opportunity to hand out more neat toys to the players.
Think about it, your average RPG probably has like, 6-8 playable characters. If each one has 2-3 pieces of special equipment/skill unlocks/etc., then you have to find somewhere to hide 12-24 different little things.
Mini-games make a good place to put these non-standard toys.
#3 IDK MAN I JUST WANTED TO
Yes, a lot of us are working on RPGs (I know other games are made with RPG Maker, but we’re talking about RPGs here so bare with me). But it isn’t like that is the only kind of games we are interested in.
Sometimes its fun to just throw in some influences from other games. Add a short shmup or maybe city building game. While it helps to break the monotony for players, it also helps break the monotony for the developers! Sometimes it is just nice to work on something else for a while.
So those are three reasons you might put a mini-game into your game, but these are honestly pretty basic, and there are so many more. Why do you like mini-games in your games? Tell us your reasons in the comments below!
Thursday is here again, and this week we have yet another pack that speaks for itself.
And I mean that literally. Japanese Anime Voices: Female Character Series Vol.6 is here! A new character voice, again with 126 short phrases selected to cover all the ground you’d need for a JRPG protagonist!
January is coming to an end, and we have a final release for this month line up!
Another entry in the Japanese Anime Voices collection. Japanese Anime Voices: Male Character Series Vol.3 hits you with another 126 common phrases for RPGs. This time, our voice is a deep and manly one. Perfect for bringing a voice to that big stoic warrior in your game!
It may be Winter here in real life, but something big is Falling! Let’s get this release day started with something from a fan favorite creator!
FSM: Autumn Woods and Rural Tiles is here! It’s FSM. Need I say more? It seems my bosses think I should, so let’s talk about what’s in the pack: 16 unique tile sheets in 2 variations (night, day), 22 character sheets of things like doors, entries, fire, and more, and a sample game and guide to all get you started!
We’ve fixed an issue with Leaf Tiles not matching properly in the following tiles: fsm_Forest01_C, fsm_Forest01_D, fsm_Forest01_E. fsm_Forest01n_C. fsm_Forest01n_D, fsm_Forest01n_E. If you already have this pack, redownload it from your account to get the new versions!
And for our second pack for the day, Japanese Anime Voices: Female Character Series Vol.5 is here! Much like the last 4 volumes, this set of 126 simple Japanese phrases adds yet another female voice to your game, but unlike the previous packs, this pack is designed specifically for tomboy characters!
Everyone wants to make wide open games, the more a player can get, the better. But is it?
Sometimes, restrictions are good. To illustrate why, I’m going to use a single restrictive mechanic from a recent fantastic Switch RPG: The Limited Move Set.
What I mean by limited move sets, is that your characters can only learn a set number of moves, and if they want to learn a new move, they must forget an older one. That’s right, I’ve been playing Tokyo Mirage Sessions. What game did you think I was talking about?
So what makes this restriction a good design? Let’s take a dive in:
It Creates Choice
One of the problems with a wide open game where the player can “have” everything, is that the players never have to choose. A quote I heard a long time ago, and have taken to heart is “A game is a series of interesting decisions.”
There is no decision in a lot of games, you just continue to acquire more. Limiting the character’s move sets means they have to make tough decisions, do they keep that debuff, or do they get another element attack spell to hit more weaknesses?
Those Choices Drive Specialization
One of the things I’ve noticed with only 6 active moves for each character is that it makes me specialize my characters more. And those specializations are my choice. If you can keep every move you ever learn, then you either end up with specialized characters that are defined by the game creator, or you end up with very versatile characters.
A character that has good healing and good attack moves, you can choose which one to focus more on. That makes your character specialized the way YOU want it, rather than the way the game creator decided that character should be.
Specialization Drives a Focus on Team Composition
Having to choose how to specialize characters means that you can’t just think in terms of “these are the best characters” when making your party. Instead, you have to focus on how they interplay with each other. With a lot of generalists, any group of characters can succeed.
But now you have to think about how to cover each characters weakness. You need healing and damage, and possibly support skills depending on the game and difficulty. How will your team work together as a whole?
Extra: It Makes Items More Relevant
The other 3 points are one line of thought, but for an extra touch of design goodness I’ve noticed is that I use more items. In most games, I horde items to the end, never using them because “what if I need them?”. Or just selling them all to buy better equipment.
But having only 6 moves, I’ve found myself resorting to items to cover weaknesses. Only have 1 healer in and they aren’t going before the boss does again? Healing items. A cure poison skill is so specialized as to never be a good option for one of your 6, but carrying cure poison items is perfect.
Items are often overlooked in battle system design. These restrictions bring them back into use.
So what do you think about Limited Move Sets? Any additional advantages you can think of? Do you use them in your game? What other restrictions do you think create more interesting decision space? Join us in the comments below!
Time keeps marching on, and that means another release week. Come everyone, to the future!
Adding on to the Futuristic Cities pack, the Futuristic Cities: Robot Expansion pack is set to add… well robots to your game! 17 unique robot designs with everything from small and cute to big and beefy. Plus doors, moving gears, and more!
It’s a NEW YEAR and that means the beginning of a whole new year of RPG Maker releases! For our first release day of the year we have two new audio packs to enhance your game.
First up, to compliment the Female Character Series, TK Projects has started their Japanese Anime Voice Male Character Series with its first volume! 126 common voiced phrases delivered with the skill of a professional Japanese voice actor.
Next up we have a brand new soundtrack to bring the nostalgia of one of the most respected time periods of console RPGs! The 90’s Golden RPG Vibes music pack features 12 new tracks inspired by the titans of SNES RPGs.